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Testers for my custom story needed!
ShadowTV Offline
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Posts: 11
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Joined: Sep 2013
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#11
RE: Testers for my custom story needed!

(06-23-2014, 10:07 PM)Badcat5550 Wrote: Just played it, These are some bugs you could fix!

Spoiler below!
1.The whole place is dark, lighten a few areas up a bit.

2.If you keep pulling the lever in the kitchen,
it keeps giving you the sanity boost and it plays the music!

3. The room where there's a violin, a hipotautum, there is one big doorway with nothingness inside, pitchblack, out of map!

4. Where's the story in game?? and how did the game start to turn into the crooked man game because of that note on the table?


There actually is a door in the music room, it is a door from AAMFP.
And the thing with the Crooked Man should be an easter egg.
The thing with the lever in the kitchen, I'll work on that and there (at the moment) is no story.
It shouldn't repeat the Sanity thing, I have disabled sanity draining with SetSanityDrainDisabled(true);.

(This post was last modified: 06-24-2014, 03:31 PM by ShadowTV.)
06-24-2014, 12:36 PM
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TheWalshinator Offline
Senior Member

Posts: 280
Threads: 3
Joined: Jul 2013
Reputation: 4
#12
RE: Testers for my custom story needed!

Happy to help out with testing Smile

You will see me, and weep in cold fear...
06-25-2014, 07:09 AM
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DnALANGE Offline
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Posts: 1,549
Threads: 73
Joined: Jan 2012
#13
RE: Testers for my custom story needed!

Here is what i found out :
1: Sink at the start is WAY to high, how can i wash hands in there Tongue
2: The rooftiles in the Pooltable room are way to small.
3: Kitchen sign is off the wall
4: WHy in the name a jumpscare like that, makes no sense at all!
5: At the end at the water floor, there is a roof part missing , can see trough the roof.
6: The big area with the anteater etc, should be the last room you made i guess.. makes no sens ... why so many lamps at the ceiling??
06-25-2014, 01:25 PM
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ShadowTV Offline
Junior Member

Posts: 11
Threads: 3
Joined: Sep 2013
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#14
RE: Testers for my custom story needed!

(06-23-2014, 09:59 PM)i3670 Wrote: Some of my critique:

Spoiler below!

- Well, it's certainly pitchblack.
- Too many lamps even though they are off.
- Too many rugs.
- Obvious PDP-reference.
- Tile amount, too high. (planes).
- Lacking structure. There's too many different rooms in the same area.
- Copy-pasted bookshelves never look good.
- The bathroom sink is in head-height.
- Decals where art thou?
- Cellarbase needs welders between walls.
- Seweroutlets in the cellar? No wonder the place is flooded.

I think that's enough for now.


What I improved from your ctritique:

Spoiler below!

- removed many lamps
- removed rugs
- removed the PDP-reference (I don't like him anyway)
- manually moved most books
- build the sink at hand height
- added some art
- removed water and seweroutlets


(06-25-2014, 01:25 PM)DnALANGE Wrote: Here is what i found out :
1: Sink at the start is WAY to high, how can i wash hands in there Tongue
2: The rooftiles in the Pooltable room are way to small.
3: Kitchen sign is off the wall
4: WHy in the name a jumpscare like that, makes no sense at all!
5: At the end at the water floor, there is a roof part missing , can see trough the roof.
6: The big area with the anteater etc, should be the last room you made i guess.. makes no sens ... why so many lamps at the ceiling??

What I improved from what you found:

Spoiler below!

1: Sink is now in hand height
3: Kitchen sign is on the wall
4: Removed jumpscare
5: Repaired the roof
6: I guess it's better than what I had before. A long completely black hallway with the orb's particle system and fade-out Big Grin


(This post was last modified: 07-07-2014, 02:58 PM by ShadowTV.)
07-07-2014, 02:53 PM
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TheWalshinator Offline
Senior Member

Posts: 280
Threads: 3
Joined: Jul 2013
Reputation: 4
#15
RE: Testers for my custom story needed!

I guess there's not much I can say that hasn't already been said here, but it is good that you are taking criticism on board and adapting to meet it, I commend you for that Wink

You will see me, and weep in cold fear...
07-08-2014, 05:51 AM
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