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The difference between a custom story and a total conversion?
Daktoa Offline
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#1
The difference between a custom story and a total conversion?

I'm not really sure what the difference is, because all it really seems to do is change the title screen.
07-20-2014, 10:08 AM
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Romulator Offline
Not Tech Support ;-)

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#2
RE: The difference between a custom story and a total conversion?

Firstly, welcome to the forum! If you need help, feel free to post whatever you need assistance with Smile

A custom story takes advantage of Amnesia's in-built Custom Story menu option in the main menu. It is much more easily developed, maintained and installed and is generally just copy+paste and you're good to go. However, doing so tends to impose constraints on the developer should they need to access specific options, as some can affect the overall impression the Custom Story requires.

Full Conversions take advantage of using a 'seperate' Amnesia game, not linked to the actual main game itself. Doing so, creativity is much more accessible, being able to do things such as changing the lantern, modifying Daniel's height, running/walking speeds, determine how low the light setting can be before sanity effects appear, among other things. Full conversions, depending on the way they are set out, can be a nuisance to install, as some have differing instructions on doing so and can be a pain in the neck sometimes to set up as a developer. They do have the advantage of being able to provide the player with a somewhat more appreciative and different approach with was required by The Dark Descent, but unless these advantages are fully exploited, communicated and demonstrated, a Custom Story project is probably much better.

In simple terms:
- Custom Story: Limited functionality by Amnesia: The Dark Descent's options, however easy to install and set up.
- Full conversion: More functionality, yet difficult to maintain and can be a nuisance to install.

Discord: Romulator#0001
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07-20-2014, 10:47 AM
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Daktoa Offline
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#3
RE: The difference between a custom story and a total conversion?

Ooh okay, I didn't realize there was so much interesting stuff about it, thanks for the info Big Grin
07-20-2014, 10:56 AM
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Romulator Offline
Not Tech Support ;-)

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#4
RE: The difference between a custom story and a total conversion?

You're welcome!

This will help you with setting up a CS: https://wiki.frictionalgames.com/hpl2/am...stom_story
And this will help with setting up an FC: https://www.frictionalgames.com/forum/thread-11120.html

Discord: Romulator#0001
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07-20-2014, 11:27 AM
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Froge Offline
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#5
RE: The difference between a custom story and a total conversion?

The best mods are CSes statistically.

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07-21-2014, 08:45 PM
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Newsman Waterpaper Offline
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#6
RE: The difference between a custom story and a total conversion?

(07-20-2014, 10:47 AM)Romulator Wrote: - Full conversion: More functionality, yet difficult to maintain and can be a nuisance to install.

I remember the White night installation was more complicated than 10 goat sacrifices/demon rituals combined.
07-23-2014, 11:32 AM
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MrBehemoth Offline
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#7
RE: The difference between a custom story and a total conversion?

(07-23-2014, 08:53 PM)Robosprog Wrote: Isolated Full Conversions remedy this, and are a lot neater, and are just as easy as a CS to install with just dragging and dropping the IFC into the main amnesia folder, in it's own contained folder, and you're done.

Ditto Robosprog. There's no excuse for not isolating an FC mod these days. IFCs are no trouble to install at all.

@Froge: That's some creative use of the word "statistically" you've got there. :p

Plus, don't underestimate a good custom menu. We say, "Don't judge a book by its cover," but that is in fact exactly how we judge books, at least before we've read them. Custom menus and graphics really add something for me and create an experience that is one more step removed from the original game(s).

07-24-2014, 11:05 PM
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