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AAMFP enemies doesn´t work
Plazmater Offline
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Posts: 122
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Joined: Aug 2013
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#11
RE: AAMFP enemies doesn´t work

I tried to download it from different websites, but it doesnt matter because i will have to download 1,7 GB file anyway which will take me 1-2 hours. That´s too long.

Can you send me your "enemy" folder if possible ?
With at least wretch and engineer working ?
(I dont care about tesla but it never mind to have him too tho)

I believe that in your video about importing AAMFP stuff into ATTD, you manage to make enemy work.
08-22-2014, 09:31 PM
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Mudbill Offline
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#12
RE: AAMFP enemies doesn´t work

Well, I've heard you're not allowed to distribute the game content like that, so I'm unsure if I can. Pretty sure the ones I have still need some tweaks as well, to be more like their original state.

08-22-2014, 10:40 PM
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Plazmater Offline
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Posts: 122
Threads: 24
Joined: Aug 2013
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#13
RE: AAMFP enemies doesn´t work

I was patient enough today to download Premonition but...

Even monsters from that FC wont work for me.
Idk, tell me what to do ? Sad i wish to continue FC but without this monsters i dont want to.
I know the problem is in my FC somewhere.

So what am i doing wrong ?

What i know you need to have AAMFP monsters extracted to enemy folder in original game(so that i can see them in level editor and manipulate them) and in my own FC so that they work while testing. But in both situations, the enemy files are completely same. And yet they show up in Level Editor perfectly but while testing they are not spawning. I just put engineer near my spawn but when i spawn and look around... guess what ? .. ye, nothing. Sad Sad

Is there something else i need to know besides enemy files itself ?

Just like when lantern need .tga file or something.

I dont have any caches to delete.
08-24-2014, 05:00 PM
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Mudbill Offline
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#14
RE: AAMFP enemies doesn´t work

Are you using the AmnesiaTest131111.exe to run your full conversion or the default launcher? You might need to start your mod using the beta game.

08-24-2014, 06:02 PM
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Plazmater Offline
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Posts: 122
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Joined: Aug 2013
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#15
RE: AAMFP enemies doesn´t work

Thank you so much , i didnt know about this, so i had to just rewrite .bat file from Launcher.exe to AmnesiaTest131111.exe ..... oh man thank you !!!!

Also 1 more question, for piggies.

Where can i modify chase sounds for certain piggy ?
You know, every monster have 3 sounds attack/danger/search

Because piggy only play music when chased, so "attack" music.
(This post was last modified: 08-24-2014, 08:06 PM by Plazmater.)
08-24-2014, 07:51 PM
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DnALANGE Offline
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Posts: 1,549
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Joined: Jan 2012
#16
RE: AAMFP enemies doesn´t work

You can change the sounds in the modeleditor.
Go to the modeleditor1311 and open your pig settings -> user defined variables, there are all the sounds \ speeds etcetc..
(I am the creator of the mod you were talking about Premonition, if you have some questions be free to pm me.)
08-24-2014, 08:23 PM
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