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Amnesia script crashing
theodorg Offline
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Posts: 44
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Joined: Aug 2013
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#1
Amnesia script crashing

Hello so this is my script. It worked before but now when i added some backround sound it crashes when triggering an enemy and 2 walls with an areabox: These are just the relevant parts of my script:

// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Awesome_key", "Awesome_door", "ABC", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "monhal", "monhals", true, 1);
AddEntityCollideCallback("Player", "korridor", "bana", true, 1);
AddUseItemCallback("", "secret_key", "secret_door", "SECRET", true);
AddEntityCollideCallback("Player", "servant_grunt_1", "MonsterAway", true, 1);
PlayMusic("creep.ogg", false, 1, 1, 1, true);
}



void bana(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("osynlig", true);
SetEntityActive("synlig", false);
SetEntityActive("servant_grunt_2", true);
}
08-24-2014, 07:26 PM
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Neelke Offline
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Posts: 668
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Joined: Apr 2013
Reputation: 26
#2
RE: Amnesia script crashing

Is this the whole script? If not, post the whole script.

Derp.
08-24-2014, 07:28 PM
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Radical Batz Offline
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#3
RE: Amnesia script crashing

Pls post us your error and your whole script!

thnx

(This post was last modified: 08-24-2014, 07:31 PM by Radical Batz.)
08-24-2014, 07:29 PM
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theodorg Offline
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Posts: 44
Threads: 11
Joined: Aug 2013
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#4
RE: Amnesia script crashing

////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Awesome_key", "Awesome_door", "ABC", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "monhal", "monhals", true, 1);
AddEntityCollideCallback("Player", "korridor", "bana", true, 1);
AddUseItemCallback("", "secret_key", "secret_door", "SECRET", true);
AddEntityCollideCallback("Player", "servant_grunt_1", "MonsterAway", true, 1);
PlayMusic("creep.ogg", false, 1, 1, 1, true);
}

void ABC(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked( "Awesome_door", false, true);
PlaySoundAtEntity("", "unlock_door", "Awesome_door", 0, false);
RemoveItem("Awesome_key");
}

void SECRET(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked( "secret_door", false, true);
PlaySoundAtEntity("", "unlock_door", "secret_door", 0, false);
RemoveItem("secret_key");
}

void monhals(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2", false);
}

void bana(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("osynlig", true);
SetEntityActive("synlig", false);
SetEntityActive("servant_grunt_2", true);
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

(08-24-2014, 07:29 PM)Dr.Badcat Wrote: Pls post us your error and your whole script!

thnx

there you have it
(This post was last modified: 08-24-2014, 07:35 PM by theodorg.)
08-24-2014, 07:31 PM
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Radical Batz Offline
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#5
RE: Amnesia script crashing

I see nothing wrong with your script, could you pls post the error or crash that's getting when you load the game Smile

08-24-2014, 07:36 PM
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Neelke Offline
Senior Member

Posts: 668
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#6
RE: Amnesia script crashing

What exactly happens when you test this script? Does it crash when you start the level or exactly when you activate the monsters?

Derp.
08-24-2014, 07:36 PM
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Radical Batz Offline
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#7
RE: Amnesia script crashing

Quote:there you have it

I don't see it?

(This post was last modified: 08-24-2014, 07:39 PM by Radical Batz.)
08-24-2014, 07:39 PM
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theodorg Offline
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Posts: 44
Threads: 11
Joined: Aug 2013
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#8
RE: Amnesia script crashing

(08-24-2014, 07:36 PM)Dr.Badcat Wrote: I see nothing wrong with your script, could you pls post the error or crash that's getting when you load the game Smile

You mean like this, and it crashes when triggering the scriptbox not on level start.

(08-24-2014, 07:39 PM)Dr.Badcat Wrote:
Quote:there you have it

I don't see it?

Actully i jsut fixed it but thanks anyway Smile


Attached Files
.log   errorlog-24-08-2014(18.36.45).log (Size: 44.88 KB / Downloads: 89)
(This post was last modified: 08-24-2014, 07:43 PM by theodorg.)
08-24-2014, 07:40 PM
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Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#9
RE: Amnesia script crashing

Which one?

And that error is literally nothing. I don't think you understood what error I wanted you to post.

Derp.
08-24-2014, 07:44 PM
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Radical Batz Offline
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#10
RE: Amnesia script crashing

(08-24-2014, 07:40 PM)theodorg Wrote:
(08-24-2014, 07:36 PM)Dr.Badcat Wrote: I see nothing wrong with your script, could you pls post the error or crash that's getting when you load the game Smile

You mean like this, and it crashes when triggering the scriptbox not on level start.

(08-24-2014, 07:39 PM)Dr.Badcat Wrote:
Quote:there you have it

I don't see it?

Actully i jsut fixed it but thanks anyway Smile

This is the error that you should tell us, When in game and it crashes press CTRL c for copy, then post us that error.

That's what I used to do

Edit: Oh I see you fixed it, alright!

(This post was last modified: 08-24-2014, 07:47 PM by Radical Batz.)
08-24-2014, 07:45 PM
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