Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A Machine for Pigs - Slaughterhouse [DEMO]
Cyberneering Offline
Junior Member

Posts: 15
Threads: 1
Joined: Sep 2014
Reputation: 0
#11
RE: A Machine for Pigs - Slaughterhouse [DEMO]

(10-06-2014, 02:05 PM)Romulator Wrote:
(10-06-2014, 12:52 PM)DnALANGE Wrote: Unfortunatly...
UNPLAYABLE for me..
Every asset is upsidedown \ HUGH \ small \ misplaced..
Damn!
Any solution to this?
Did everything you mentioned in the readme.. was very simple tho..
Looks very promising but yea.. not like this!

You've done something wrong, works fine on my end.


That first level though.. geez. That pig in the bath, I must have checked it half a dozen times to make sure it was still there and not trying to kill me ;O

Just a few things:
Spoiler below!

- Think your lang file has some issues, or the main_init isn't pointing to it, or you have notes which have nothing written on them. Probably the latter, as I could see the messages such as "I heard a clank. What could it have been?" or something along the lines.
- It took me a while to find my way into that locked room. Could just be myself though. Don't know if you could make it any more obvious without killing immersion or making it too easy.
- There's a mirror in the pig bath room which you can see through into the skybox. Don't know if that is intentional.
- I would argue there is a pointless lamp under a table in the starting room. When I mean pointless, it can stay there, but probably as a static object.
- There is a picture of a sheep to the right of the level door, which has some form of interactivity, but has no output as far as I can tell.


But the positives:
- God, THAT ENVIRONMENT. <3 There's a statue which scared me three times because I forgot where it was.
- The sound effects add to the whole claustrophobic sense, made me think there was always something coming or behind me.
- The objects are well placed. There's room, not much room, and the place is well filled and decaled.
- I don't even want to know what happened at the end of that game of poker. Felt sorry for the two gentlemen however.
- Puzzles. Beautiful. Not exactly original, but well done. I found one of the two level door levers by sheer luck however, I would expect them to be revealed in the notes or something. I won't spoil its location.

And that, was just the first level.
I'll play through the rest tomorrow, as I said. Smile Looking forward to it!

Could you give a hint as to where the levers are, I for the life of me can't seem to find them. There not out in the large hall way of certain death are they?
(This post was last modified: 10-10-2014, 07:32 AM by Cyberneering.)
10-10-2014, 07:31 AM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#12
RE: A Machine for Pigs - Slaughterhouse [DEMO]

(10-10-2014, 07:31 AM)Cyberneering Wrote: Could you give a hint as to where the levers are, I for the life of me can't seem to find them. There not out in the large hall way of certain death are they?

If you're referring to the first level

Spoiler below!

There are three levers. One to open one of the doors and two that open a Level Door.

The first one is in the drawers in the room with the pig in the tub. This lever part goes into a mechanism in one of the rooms in the centre. You'll know it when you see it.

The other two, well, one is in the starting room, which is that lever which says something like "Shouldn't touch till I know what it does", or something similar.

The other is in the room which is opened by the first lever. It is near the bookshelf.


Anything further than that I have actually not been able to do because I do not currently have the time to do so.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
10-10-2014, 07:41 AM
Find
KiraImmortal Offline
Member

Posts: 138
Threads: 32
Joined: Nov 2013
Reputation: 3
#13
RE: A Machine for Pigs - Slaughterhouse [DEMO]

i guess you mean the last level from the description. i didn't give a hint in the notes because i removed them, sorry. as you can see on the floor (in the office with the machines), there is a broken fuse. i also wanted that fact as a hint, because you have to search for new fuses, like in the original game. there are 4 of them scattered around the level, you'll need two Smile good luck!
(This post was last modified: 10-10-2014, 12:16 PM by KiraImmortal.)
10-10-2014, 12:16 PM
Find
Precario Offline
Junior Member

Posts: 1
Threads: 0
Joined: Oct 2014
Reputation: 0
#14
RE: A Machine for Pigs - Slaughterhouse [DEMO]

Looks nice!
10-12-2014, 04:15 PM
Find
goodcap Offline
Member

Posts: 193
Threads: 112
Joined: Jun 2012
Reputation: 3
#15
RE: A Machine for Pigs - Slaughterhouse [DEMO]

The part where you have to re-activate the two levers with the pig is impossible. I've died over 10 times and still can't get past it. The pig sees me even tho it's pitch black.

Could be just me
10-17-2014, 02:49 PM
Find
KiraImmortal Offline
Member

Posts: 138
Threads: 32
Joined: Nov 2013
Reputation: 3
#16
RE: A Machine for Pigs - Slaughterhouse [DEMO]

if you stand close to it, it will see you through the dark also. hide in an area where it can't enter, try to get used to its path nodes and you'll be able to make it through Smile
10-22-2014, 10:52 AM
Find




Users browsing this thread: 1 Guest(s)