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Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine
jens Offline
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#1
Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

Hey!

This work log shows how you go from having a 3D model to making it interactive and useable in the game. See me use my very best skills to make a 3D model, then use the HPL2 model editor to create the ingame behaviour, the HPL2 level editor to do a quick and ugly test level and then finally take the test model & level for a test run.

05-04-2009, 07:05 AM
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WindexGlow Offline
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#2
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

lol@penumbra/lux folder. :p

Anyways, pretty good. Editor's looking pretty good.

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05-04-2009, 01:44 PM
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eliasfrost Offline
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#3
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

Really nice Jens! It looks easy enough to use! Big Grin

[Image: indiedb_88x31.png]
05-04-2009, 06:12 PM
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MisterJim Offline
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#4
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

Awesome! That looks like it was pretty easy and straight forward.

Is that music from "Unknown"? Sounds really great, especially when the chorus comes in.
05-04-2009, 08:53 PM
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WindexGlow Offline
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RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

The music is likely old or used from one of their earlier games. Lux is still a year off.

Some fun little pictures I took, which shows off some of the options and the folder (lol@location again).
This one mostly shows off the available options on the left side. You can even make primitives!
http://img10.imageshack.us/img10/6640/26835682.jpg

This one shows off the other side - while the top left buttons are too small, it shows 2 tabs. Translation (position of object) and entity (game-options, for example locked)
http://img10.imageshack.us/img10/3803/16600082.jpg

For the creepy forum stalkers like me, this one shows off a pretty boring list of folders. Funny how it's in penumbra :p
http://img10.imageshack.us/img10/6485/49914721.jpg

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
05-05-2009, 02:53 AM
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Thomas Offline
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#6
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

(05-04-2009, 08:53 PM)MisterJim Wrote: Is that music from "Unknown"? Sounds really great, especially when the chorus comes in.
Yup, that music is made especially for Unknown.
05-05-2009, 06:43 AM
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spukrian Offline
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#7
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

Looks cool! And the music is quite spectacular!
05-05-2009, 10:25 AM
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Kedjane Offline
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#8
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

Woah. Music sounded a bit... too epic? Reminded me of the title screen music of Empire Earth.
I did like the way the door glowed (or was that just me?) and the crosshair looks nice, but I prefer just having the dot.

Worst regards, Kejdane.
205 characters remaining.
05-05-2009, 03:15 PM
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Tommy Gun Offline
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#9
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

Cool! keep up the good updates..

(and awesome music!)

Not an image
05-06-2009, 06:48 AM
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WindexGlow Offline
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#10
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

Question to the devs: Does the game optimize walls/multiple objects in rendering? I'm pretty stupid in how engines work still, but in most game engines object calls are more demanding than polygon count.

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Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
05-16-2009, 03:23 AM
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