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Texture, Model & Animation Help [SOLVED] UVs not exporting correctly
Daemian Offline
Posting Freak

Posts: 1,129
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Joined: Dec 2012
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#1
[SOLVED] UVs not exporting correctly

I did this model in maya 2013
I exported it as DAE_FBX export

Spoiler below!

[Image: fsfsdfsdfs.jpg]


Result: (ModelView)
Spoiler below!

[Image: 683453q2dfsa.jpg]


Is just this model. What can I do? :'c

Edit: Ups, here are the images if you can't see them above.
http://s9.postimg.org/4ke5nv5lq/fsfsdfsdfs.jpg
http://s28.postimg.org/u9hax9ny5/683453q2dfsa.jpg

(This post was last modified: 10-17-2014, 06:22 AM by Daemian.)
10-16-2014, 04:29 PM
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DnALANGE Offline
Banned

Posts: 1,549
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Joined: Jan 2012
#2
RE: UVs not exporting correctly

[Image: fsfsdfsdfs.jpg]
... We can't see that image my sexy beast friend ^^
10-16-2014, 06:04 PM
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FlawlessHappiness Offline
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#3
RE: UVs not exporting correctly

Link to image: http://postimg.org/image/l85nqd0d7/

Trying is the first step to success.
10-16-2014, 07:03 PM
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Mudbill Offline
Muderator

Posts: 3,881
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Joined: Apr 2013
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#4
RE: UVs not exporting correctly

This issue looks like it wasn't triangulated when you exported it. When it isn't, it will cut all squares in half because games use triangles to calculate graphics instead of squares.

Or is this purely a texture issue? Maybe you're applying it improperly.

(This post was last modified: 10-16-2014, 10:21 PM by Mudbill.)
10-16-2014, 10:21 PM
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Daemian Offline
Posting Freak

Posts: 1,129
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Joined: Dec 2012
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#5
RE: UVs not exporting correctly

Hah, thank you guys.
I'll try that mudbill.

10-17-2014, 03:59 AM
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Daemian Offline
Posting Freak

Posts: 1,129
Threads: 42
Joined: Dec 2012
Reputation: 49
#6
RE: UVs not exporting correctly

I found it, (after 3 hours), I had a second set of UVs, I removed the intruder and everything is fine now.

10-17-2014, 06:20 AM
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