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monsters.
G510s Offline
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Joined: Jun 2014
#1
monsters.

i havent used any code or script yet but how do i get a monster to free roam. in my past levels i used nodes but that didnt seem to do anything.
12-09-2014, 11:16 PM
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Mudbill Offline
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#2
RE: monsters.

Free roam? Path nodes should work.

12-09-2014, 11:49 PM
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G510s Offline
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Posts: 58
Threads: 32
Joined: Jun 2014
#3
RE: monsters.

(12-09-2014, 11:49 PM)Mudbill Wrote: Free roam? Path nodes should work.


could you explain in depth how i should you them?
12-09-2014, 11:52 PM
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Mudbill Offline
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#4
RE: monsters.

Scatter some nodes around the room with a small distance in between them. If they are all over the place, the monster will find the most convenient way to follow it. In the script you can add the AddEnemyPatrolNode line to give the monster a destination. You can run this script several times in a row to give a longer path to the monster. Add one for every corner, just so he doesn't get stuck there.

If you add a few nodes to the script, he will walk until he has reached the final one. If the player is close, he will restart the path, otherwise he will despawn.

(This post was last modified: 12-10-2014, 08:26 AM by Mudbill.)
12-10-2014, 08:25 AM
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FlawlessHappiness Offline
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#5
RE: monsters.

Yes. There is no such thing called "Free roam". It is always decided what pathnode the monster will go to.

Trying is the first step to success.
12-10-2014, 01:31 PM
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