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Overture crashes at last level the bright hydralic door you use crowbar on
darksamus Offline
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#21
Solved: 8 Years, 1 Month ago RE: Overture crashes at last level the bright hydralic door you use crowbar on

I also had the crash. I also am running the Steam version and had the phantom update (I think...) :neutral:

Dell XPS M1530 laptop
Nvidia 8600M GT
Intel Core 2 Duo T7250 @ 2GHz
4GB RAM
Windows Vista Ultimate SP2

By the way, I can't seem to upload my crash report. It says "The file upload failed. Please choose a valid file and try again. Error details: The attachment could not be found on the server." When I try to copy and paste the report into a post via spoiler tag, the rest of my post disappears along with everything in it but the post title Huh

EDIT: I got the hpl.log into a spoiler tag!
(This post was last modified: 07-24-2009, 06:35 AM by Alienchild.)
07-21-2009, 09:05 AM
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dfg Offline
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#22
Solved: 8 Years, 1 Month ago RE: Overture crashes at last level the bright hydralic door you use crowbar on

Hello. I'm playing the version downloaded from Steam. I had the same crash at that door; reloading from different save spots did not help. However, manually installing that patch did do the trick! Thanks to Mark for posting it.

Loved the game, can't wait to play Black Plague and Requiem.
07-22-2009, 08:09 PM
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darksamus Offline
Junior Member

Posts: 2
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Joined: Jul 2009
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#23
Solved: 8 Years, 1 Month ago RE: Overture crashes at last level the bright hydralic door you use crowbar on

Just to update, I did get the phantom update, and I recently installed the patch (after the update). Installing the patch did me no good. I also tried verifying the game files via Steam, but all I got was the phantom update and perfectly verified files.

dfg, can you give me the filepath where you installed the patch? I just want to see if it is like mine was. Or rather, I want to confirm that I installed it in the proper place.

By the way, great game. Frictional Games, you did an awesome job. I have played horror games that spook me and scare the crap out of me, but only Penumbra gave me a truly realistic, deep down scare, like what I would experience in a real life situation. Bravo for making me have to stop playing after 20 minutes because I was disturbed in the head by it. I have not even played Black Plague yet! Just Overture.
Spoiler below!
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 1789 $
Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level01_19_door_shaft.dae' took: 3603 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Material '' was not found!
WARNING: Material '' was not found!
WARNING: Texture 'blinn1-fx' was not found!
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh.
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact02_pointLight1' to 'artefact02'.Attaching directly to mesh.
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge01'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge02'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'smallpropeller'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'smallpropeller1'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'smallpropeller2'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'smallpropeller3'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'smallpropeller4'
Loading collada for 'maps/level01_20_base_entrance.dae' took: 602 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Cache out of date! Reloading collada file 'models/base_entrance/base_entrance_man.dae'

(This post was last modified: 07-24-2009, 06:33 AM by Alienchild.)
07-24-2009, 06:14 AM
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