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Penumbra Crashing Every Time
agegg Offline
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#1
Solved: 4 Years, 5 Months, 2 Weeks ago Penumbra Crashing Every Time

Hi All, I bought the bundle game yesterday and it seems to be working fine.
The game looks great, I would love to play through it.

The game launches and plays well but it quits every time I try a particular operation. It's early in the game, once in the tunnel when you enter the office with a desk on the left and a hole in the ceiling where shafts of light shine in.
Open the top-left drawer of the desk and there is a note and a key in it. If I try to pickup the note the game just quits me back to the desktop, no error message.
I have deleted and reinstalled the game, restarted, and tried different graphics settings, it always happens the same way.


Im on a MacBook Pro 2.2 GHz C2D with 4 GB RAM and a GeForce 8600M GT with 128 MB RAM.
But heres the thing, I'm running 10.6 10A411, and yes, I'm a developer.
I know that you may not be ready to support an unreleased system, but we are getting close to a release date.


Here is the log entry from Console:

7/18/09 7:24:24 PM com.apple.launchd.peruser.501[175] ([0x0-0x1cb1cb].com.frictionalgames.PenumbraOverture[29136]) Exited with exit code: 15
7/18/09 7:45:18 PM [0x0-0x24024].com.frictionalgames.PenumbraOverture[453] (0) : fatal error C9999: *** exception during compilation ***
7/18/09 7:45:18 PM [0x0-0x24024].com.frictionalgames.PenumbraOverture[453] Cg compiler terminated due to fatal error
7/18/09 7:45:18 PM com.apple.launchd.peruser.501[185] ([0x0-0x24024].com.frictionalgames.PenumbraOverture[453]) Exited with exit code: 15
07-19-2009, 12:59 AM
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Urkle Offline
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#2
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra Crashing Every Time

can you attach the hpl.log file that is located in your personal

Library/Preferences/Frictional Games/Penumbra/Overture directory??

(so I know which shader failed to compile)
hmm.. we may need to update the version of Nvidia's Cg that is included to support 10.6.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
07-19-2009, 04:23 AM
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agegg Offline
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Posts: 2
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Joined: Jul 2009
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#3
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra Crashing Every Time

(07-19-2009, 04:23 AM)Urkle Wrote: can you attach the hpl.log file that is located in your personal

Library/Preferences/Frictional Games/Penumbra/Overture directory??

(so I know which shader failed to compile)
hmm.. we may need to update the version of Nvidia's Cg that is included to support 10.6.


Thanks for the QUICK reply. Its a nice change to see such an active forum. Here is the logfile you requested. It looks like it is only for the most recent at playing, as I have tried this MANY times, but only one is in the file...

Thanks for the attention, I hope we can get it working!
07-19-2009, 01:50 PM
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Urkle Offline
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Posts: 1,172
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Joined: Jul 2006
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#4
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra Crashing Every Time

Ahh, so it only crashes sometimes? and not all the time?? that is very strange, and most liley could be an issue with drivers in 10.6.. I'd suggest downloading the latest Cg library from nvidia and replacing the framework in the Penumbra.app and see if that helps anything.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
07-19-2009, 07:39 PM
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pen2135umbra Offline
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Joined: Aug 2009
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#5
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra Crashing Every Time

I am having a similar problem. I am unable to play Overture in the Penumbra Collection. I am using Mac OS X 10.5.8 with an Intel processor. I bought my version of the Penumbra Collection at Mac Game Store.

The problem occurs just after I finish the introduction to a new game. The last screen to appear is the "Loading..." screen.

Attached to this post is [attachment=745]. Below is the text of the report that I send to Apple:

Process: Penumbra [3104]
Path: /Users/stuartsimon/Documents/MacGamesArcade/Games/penumbra_collection_1.0.1/Penumbra Collection/Overture/Penumbra.app/Contents/MacOS/Penumbra
Identifier: com.frictionalgames.PenumbraOverture
Version: 1.0.2993 (1.0.2993)
Code Type: X86 (Native)
Parent Process: launchd [75]

Interval Since Last Report: 182900 sec
Crashes Since Last Report: 21
Per-App Interval Since Last Report: 241 sec
Per-App Crashes Since Last Report: 1

Date/Time: 2009-08-21 13:58:24.602 -0500
OS Version: Mac OS X 10.5.8 (9L30)
Report Version: 6
Anonymous UUID: 8AAAC681-059C-4968-A61C-81A68D10A66F

Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1

Thread 0:
0 ??? 0000000000 0 + 0
1 libGL.dylib 0x9490afe6 glBeginQueryARB + 38
2 ...ionalgames.PenumbraOverture 0x0022e61c hpl::cOcclusionQueryOGL::Begin() + 28
3 ...ionalgames.PenumbraOverture 0x0025e785 hpl::cRenderer3D::RenderOcclusionQueries(hpl::cCamera3D*) + 773
4 ...ionalgames.PenumbraOverture 0x00261361 hpl::cRenderer3D::RenderWorld(hpl::cWorld3D*, hpl::cCamera3D*, float) + 1057
5 ...ionalgames.PenumbraOverture 0x002753d8 hpl::cScene::Render(hpl::cUpdater*, float) + 312
6 ...ionalgames.PenumbraOverture 0x0017dbf2 hpl::cGame::Run() + 610
7 ...ionalgames.PenumbraOverture 0x000a3c28 hplMain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 216
8 ...ionalgames.PenumbraOverture 0x001c256e SDL_main + 222
9 ...ionalgames.PenumbraOverture 0x00122202 -[SDLMain applicationDidFinishLaunching:] + 66
10 com.apple.Foundation 0x9593252c _nsnote_callback + 364
11 com.apple.CoreFoundation 0x9014047a __CFXNotificationPost + 362
12 com.apple.CoreFoundation 0x90140753 _CFXNotificationPostNotification + 179
13 com.apple.Foundation 0x9592f680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
14 com.apple.Foundation 0x95938ed8 -[NSNotificationCenter postNotificationName:object:] + 56
15 com.apple.AppKit 0x93feddf2 -[NSApplication _postDidFinishNotification] + 125
16 com.apple.AppKit 0x93fedd01 -[NSApplication _sendFinishLaunchingNotification] + 77
17 com.apple.AppKit 0x93f6781b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
18 com.apple.AppKit 0x93f67014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
19 com.apple.Foundation 0x95957a9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
20 com.apple.Foundation 0x959577af _NSAppleEventManagerGenericHandler + 223
21 com.apple.AE 0x93e1a648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
22 com.apple.AE 0x93e1a57e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
23 com.apple.AE 0x93e1a425 aeProcessAppleEvent + 177
24 com.apple.HIToolbox 0x93743981 AEProcessAppleEvent + 38
25 com.apple.AppKit 0x93f648e9 _DPSNextEvent + 1189
26 com.apple.AppKit 0x93f63f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
27 com.apple.AppKit 0x93f5cf9f -[NSApplication run] + 795
28 ...ionalgames.PenumbraOverture 0x001228ec main + 1436
29 ...ionalgames.PenumbraOverture 0x000024a2 _start + 216
30 ...ionalgames.PenumbraOverture 0x000023c9 start + 41

Thread 1 Crashed:
0 libSystem.B.dylib 0x9746646e __semwait_signal + 10
1 libSystem.B.dylib 0x97490dcd pthread_cond_wait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x96318b32 glvmDoWork + 162
3 libSystem.B.dylib 0x97490155 _pthread_start + 321
4 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 2:
0 libSystem.B.dylib 0x9745f286 mach_msg_trap + 10
1 libSystem.B.dylib 0x97466a7c mach_msg + 72
2 com.apple.CoreFoundation 0x9015ee7e CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x9015faa8 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x94ef65f8 HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x94ef6480 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x97490155 _pthread_start + 321
7 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x9745f286 mach_msg_trap + 10
1 libSystem.B.dylib 0x97466a7c mach_msg + 72
2 ....audio_hijack_server.hermes 0x011e845e ah_serv_loop + 109
3 libSystem.B.dylib 0x97490155 _pthread_start + 321
4 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x9745f2e6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x974912af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x97492b33 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x94f05bdf CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x94f0779a CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x94f05f3f HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x94f05c43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x94ef6480 CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x97490155 _pthread_start + 321
9 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x9745f3a6 mach_wait_until + 10
1 libSystem.B.dylib 0x974d63ad nanosleep + 314
2 SDL 0x007a15a3 SDL_Delay + 99
3 ...ionalgames.PenumbraOverture 0x004587e6 UpdaterThread(void*) + 102
4 SDL 0x0079214d SDL_Linked_Version + 397
5 SDL 0x007a1341 SDL_SemWait + 49
6 libSystem.B.dylib 0x97490155 _pthread_start + 321
7 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0x97490ded ecx: 0xb012be9c edx: 0x9746646e
edi: 0xa07d4e08 esi: 0xb012c000 ebp: 0xb012bf18 esp: 0xb012be9c
ss: 0x0000001f efl: 0x00000247 eip: 0x9746646e cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x16b2f00a

Binary Images:
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0x93e9a000 - 0x93f21ff7 libsqlite3.0.dylib ??? (???) <3334ea5af7a911637413334154bb4100> /usr/lib/libsqlite3.0.dylib
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0x94901000 - 0x9490dffe libGL.dylib ??? (???) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x9490e000 - 0x949c8fe3 com.apple.CoreServices.OSServices 228 (228) <bc83e97f6888673c33f86652677c09cb> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x94a3d000 - 0x94a5cffa libJPEG.dylib ??? (???) <dad0ee08a8b850d679f024e090984480> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x94a5d000 - 0x94a5dff8 com.apple.ApplicationServices 34 (34) <8f910fa65f01d401ad8d04cc933cf887> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x94a5e000 - 0x94a98fe7 com.apple.coreui 1.2 (62) /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x94a99000 - 0x94b25ff7 com.apple.LaunchServices 291 (291) <099eba2fe584376b476f9a262f41ecf2> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x94b26000 - 0x94c78ff3 com.apple.audio.toolbox.AudioToolbox 1.5.2 (1.5.2) /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x94c83000 - 0x94d2afec com.apple.CFNetwork 438.14 (438.14) <5f9ee0430b5f6319f18d9b23e777e0d2> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x94ed9000 - 0x94f56feb com.apple.audio.CoreAudio 3.1.2 (3.1.2) <782a08c44be4698597f4bbd79cac21c6> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
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0x95c49000 - 0x95c57ffd libz.1.dylib ??? (???) <5ddd8539ae2ebfd8e7cc1c57525385c7> /usr/lib/libz.1.dylib
0x95c58000 - 0x95c5fff7 libCGATS.A.dylib ??? (???) <211348279493364e9920adc86484cedd> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
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0x95dab000 - 0x95decfe7 libRIP.A.dylib ??? (???) <69bd09fcd8d8b235cee7a405290d6818> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x95df0000 - 0x95e7dff7 com.apple.framework.IOKit 1.5.2 (???) <7a3cc24f78f93931731203854ae0d891> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x95e7e000 - 0x9623cfea libLAPACK.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x9623d000 - 0x96266fff libcups.2.dylib ??? (???) <1b0435164b9dc6c773d0b1f24701e554> /usr/lib/libcups.2.dylib
0x96267000 - 0x962e4fef libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x962e5000 - 0x962f0fe7 libCSync.A.dylib ??? (???) <9e3544fe087bb4dc760b7afe0850dd6c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x962f1000 - 0x967c2fbe libGLProgrammability.dylib ??? (???) <7f18294a7bd0b6afe4319f29187fc70d> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x967c3000 - 0x967f0feb libvDSP.dylib ??? (???) <b232c018ddd040ec4e2c2af632dd497f> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
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0x9686e000 - 0x96892fff libxslt.1.dylib ??? (???) <0a9778d6368ae668826f446878deb99b> /usr/lib/libxslt.1.dylib
0x96893000 - 0x968edff7 com.apple.CoreText 2.0.4 (???) <f0b6c1d4f40bd21505097f0255abfead> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
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0x96ac0000 - 0x96ac4fff libmathCommon.A.dylib ??? (???) /usr/lib/system/libmathCommon.A.dylib
0x96ac5000 - 0x96accffe libbsm.dylib ??? (???) <d25c63378a5029648ffd4b4669be31bf> /usr/lib/libbsm.dylib
0x96acd000 - 0x96ad7feb com.apple.audio.SoundManager 3.9.2 (3.9.2) <0f2ba6e891d3761212cf5a5e6134d683> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
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0x96e4a000 - 0x96e4efff libGIF.dylib ??? (???) <abf65b853acce7bc8419c74716be5be0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
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0x9745e000 - 0x975c5ff3 libSystem.B.dylib ??? (???) <ae47ca9b1686b065f8ac4d2de09cc432> /usr/lib/libSystem.B.dylib
0x975e4000 - 0x975e4ffc com.apple.audio.units.AudioUnit 1.5 (1.5) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0xfffe8000 - 0xfffebfff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff0000 - 0xffff1780 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib
I am having a similar problem. I am unable to play Overture in the Penumbra Collection. I am using Mac OS X 10.5.8 with an Intel processor. I bought my version of the Penumbra Collection at Mac Game Store.

The problem occurs just after I finish the introduction to a new game. The last screen to appear is the "Loading..." screen.

Attached to this post is [attachment=745]. Below is the text of the report that I send to Apple:

Process: Penumbra [3104]
Path: /Users/stuartsimon/Documents/MacGamesArcade/Games/penumbra_collection_1.0.1/Penumbra Collection/Overture/Penumbra.app/Contents/MacOS/Penumbra
Identifier: com.frictionalgames.PenumbraOverture
Version: 1.0.2993 (1.0.2993)
Code Type: X86 (Native)
Parent Process: launchd [75]

Interval Since Last Report: 182900 sec
Crashes Since Last Report: 21
Per-App Interval Since Last Report: 241 sec
Per-App Crashes Since Last Report: 1

Date/Time: 2009-08-21 13:58:24.602 -0500
OS Version: Mac OS X 10.5.8 (9L30)
Report Version: 6
Anonymous UUID: 8AAAC681-059C-4968-A61C-81A68D10A66F

Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1

Thread 0:
0 ??? 0000000000 0 + 0
1 libGL.dylib 0x9490afe6 glBeginQueryARB + 38
2 ...ionalgames.PenumbraOverture 0x0022e61c hpl::cOcclusionQueryOGL::Begin() + 28
3 ...ionalgames.PenumbraOverture 0x0025e785 hpl::cRenderer3D::RenderOcclusionQueries(hpl::cCamera3D*) + 773
4 ...ionalgames.PenumbraOverture 0x00261361 hpl::cRenderer3D::RenderWorld(hpl::cWorld3D*, hpl::cCamera3D*, float) + 1057
5 ...ionalgames.PenumbraOverture 0x002753d8 hpl::cScene::Render(hpl::cUpdater*, float) + 312
6 ...ionalgames.PenumbraOverture 0x0017dbf2 hpl::cGame::Run() + 610
7 ...ionalgames.PenumbraOverture 0x000a3c28 hplMain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 216
8 ...ionalgames.PenumbraOverture 0x001c256e SDL_main + 222
9 ...ionalgames.PenumbraOverture 0x00122202 -[SDLMain applicationDidFinishLaunching:] + 66
10 com.apple.Foundation 0x9593252c _nsnote_callback + 364
11 com.apple.CoreFoundation 0x9014047a __CFXNotificationPost + 362
12 com.apple.CoreFoundation 0x90140753 _CFXNotificationPostNotification + 179
13 com.apple.Foundation 0x9592f680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
14 com.apple.Foundation 0x95938ed8 -[NSNotificationCenter postNotificationName:object:] + 56
15 com.apple.AppKit 0x93feddf2 -[NSApplication _postDidFinishNotification] + 125
16 com.apple.AppKit 0x93fedd01 -[NSApplication _sendFinishLaunchingNotification] + 77
17 com.apple.AppKit 0x93f6781b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
18 com.apple.AppKit 0x93f67014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
19 com.apple.Foundation 0x95957a9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
20 com.apple.Foundation 0x959577af _NSAppleEventManagerGenericHandler + 223
21 com.apple.AE 0x93e1a648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
22 com.apple.AE 0x93e1a57e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
23 com.apple.AE 0x93e1a425 aeProcessAppleEvent + 177
24 com.apple.HIToolbox 0x93743981 AEProcessAppleEvent + 38
25 com.apple.AppKit 0x93f648e9 _DPSNextEvent + 1189
26 com.apple.AppKit 0x93f63f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
27 com.apple.AppKit 0x93f5cf9f -[NSApplication run] + 795
28 ...ionalgames.PenumbraOverture 0x001228ec main + 1436
29 ...ionalgames.PenumbraOverture 0x000024a2 _start + 216
30 ...ionalgames.PenumbraOverture 0x000023c9 start + 41

Thread 1 Crashed:
0 libSystem.B.dylib 0x9746646e __semwait_signal + 10
1 libSystem.B.dylib 0x97490dcd pthread_cond_wait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x96318b32 glvmDoWork + 162
3 libSystem.B.dylib 0x97490155 _pthread_start + 321
4 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 2:
0 libSystem.B.dylib 0x9745f286 mach_msg_trap + 10
1 libSystem.B.dylib 0x97466a7c mach_msg + 72
2 com.apple.CoreFoundation 0x9015ee7e CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x9015faa8 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x94ef65f8 HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x94ef6480 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x97490155 _pthread_start + 321
7 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x9745f286 mach_msg_trap + 10
1 libSystem.B.dylib 0x97466a7c mach_msg + 72
2 ....audio_hijack_server.hermes 0x011e845e ah_serv_loop + 109
3 libSystem.B.dylib 0x97490155 _pthread_start + 321
4 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x9745f2e6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x974912af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x97492b33 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x94f05bdf CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x94f0779a CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x94f05f3f HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x94f05c43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x94ef6480 CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x97490155 _pthread_start + 321
9 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x9745f3a6 mach_wait_until + 10
1 libSystem.B.dylib 0x974d63ad nanosleep + 314
2 SDL 0x007a15a3 SDL_Delay + 99
3 ...ionalgames.PenumbraOverture 0x004587e6 UpdaterThread(void*) + 102
4 SDL 0x0079214d SDL_Linked_Version + 397
5 SDL 0x007a1341 SDL_SemWait + 49
6 libSystem.B.dylib 0x97490155 _pthread_start + 321
7 libSystem.B.dylib 0x97490012 thread_start + 34

Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0x97490ded ecx: 0xb012be9c edx: 0x9746646e
edi: 0xa07d4e08 esi: 0xb012c000 ebp: 0xb012bf18 esp: 0xb012be9c
ss: 0x0000001f efl: 0x00000247 eip: 0x9746646e cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x16b2f00a

Binary Images:
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0x760000 - 0x7c6fc3 +SDL 1.2.13 (1.2.13) <7d73799e7426d43c89d3ebcbf65520de> /Users/stuartsimon/Documents/MacGamesArcade/Games/penumbra_collection_1.0.1/Penumbra Collection/Overture/Penumbra.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x7d8000 - 0x7fbfed com.apple.audio.OpenAL 1.2 (1.2) <d2b9567e2f3e44ef025556bffbb1aeb9> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
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0x815000 - 0xc74fe7 +Cg ??? (???) /Users/stuartsimon/Documents/MacGamesArcade/Games/penumbra_collection_1.0.1/Penumbra Collection/Overture/Penumbra.app/Contents/Frameworks/Cg.framework/Versions/1.0/Cg
0x105c000 - 0x116efee +org.xiph.vorbis 1.2.2 (1.2.2) <ec6840f82d9c58dac2fa2b26ac67c406> /Users/stuartsimon/Documents/MacGamesArcade/Games/penumbra_collection_1.0.1/Penumbra Collection/Overture/Penumbra.app/Contents/Frameworks/Vorbis.framework/Versions/A/Vorbis
0x11c9000 - 0x11cbfff +com.yourcompany.yourcocoaframework ??? (1.0) /Users/stuartsimon/Documents/MacGamesArcade/Games/penumbra_collection_1.0.1/Penumbra Collection/Overture/Penumbra.app/Contents/Frameworks/ALUT.framework/Versions/A/ALUT
0x11e5000 - 0x11f0fff +com.rogueamoeba.audio_hijack_server.hermes 2.1.2 (2.1.2) <a26266cc223128f57f59de583ed0b33c> /usr/local/hermes/modules/Instant Hijack Server.hermesmodule/Contents/MacOS/Instant Hijack Server
0x16a20000 - 0x16ba5fe3 GLEngine ??? (???) <3bd4729832411ff31de5bb9d97e3718d> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x16bd3000 - 0x16c2cff7 com.apple.driver.AppleIntelGMA950GLDriver 1.5.48 (5.4.8) <806d3030842b46995c46c9059046f2fc> /System/Library/Extensions/AppleIntelGMA950GLDriver.bundle/Contents/MacOS/AppleIntelGMA950GLDriver
0x16c34000 - 0x16c50ff7 GLRendererFloat ??? (???) <927b7d5ce6a7c21fdc761f6f29cdf4ee> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x18084000 - 0x18087fff com.apple.audio.AudioIPCPlugIn 1.0.6 (1.0.6) <51c811377017028f8904ad779e6a1344> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
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Below is the text of the hpl.log file:

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 4
Multisampling: 0
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 0
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1'
CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1'
CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'arbvp1'
CG: 'refract_fp.cg' using profile: 'arbfp1'
CG: 'refract_special_fp.cg' using profile: 'arbfp1'
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1'
Dynamic loops in motion blur fp not supported, loading static instead.
CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1'
CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1'
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Built-in Output
Number of mono sources: 32
Vendor name: Apple Computer Inc.
Renderer: Software
OpenAL Version Supported: 1.1
EFX: 0
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture
Version $Rev: 2993 $
Date $Date: 2009-07-23 22:49:24 -0400 (Thu, 23 Jul 2009) $
Checking Supported Profiles
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Trying to load vertex program!
CG: 'Test' using profile: 'arbvp1'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'arbvp1'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'arbvp1'
CG: 'BumpSpec_Light_fp.cg' using profile: 'arbfp1'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Ambient_Color_fp.cg' using profile: 'arbfp1'
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 377 ms
CG: 'Fog_Trans_vp.cg' using profile: 'arbvp1'
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'arbfp1'
CG: 'Diffuse_Light_vp.cg' using profile: 'arbvp1'
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'arbvp1'
CG: 'Diffuse_Light_fp.cg' using profile: 'arbfp1'
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Bump_Light_fp.cg' using profile: 'arbfp1'
CG: 'Bump_Light_Spot_fp.cg' using profile: 'arbfp1'
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'arbfp1'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'arbfp1'
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'arbfp1'
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Loading map 'level00_01_boat_cabin.dae' took: 11894 ms
08-21-2009, 08:15 PM
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Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#6
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra Crashing Every Time

Do you have an intel graphics card?? What graphics card do you have? (goto about this mac and them more info and finally choose graphics/displays)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
08-21-2009, 08:36 PM
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pen2135umbra Offline
Junior Member

Posts: 2
Threads: 0
Joined: Aug 2009
Reputation: 0
#7
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra Crashing Every Time

(08-21-2009, 08:36 PM)Urkle Wrote: Do you have an intel graphics card?? What graphics card do you have? (goto about this mac and them more info and finally choose graphics/displays)

Yes, my graphics card is an Intel GMA 950.
08-22-2009, 07:47 PM
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svensken Offline
Junior Member

Posts: 1
Threads: 0
Joined: Sep 2009
Reputation: 0
#8
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra Crashing Every Time

(08-22-2009, 07:47 PM)pen2135umbra Wrote:
(08-21-2009, 08:36 PM)Urkle Wrote: Do you have an intel graphics card?? What graphics card do you have? (goto about this mac and them more info and finally choose graphics/displays)

Yes, my graphics card is an Intel GMA 950.

I am experiencing the exact same problem as Pen2135umbra above. I also have an Intel GMA 950. I bought the game just a few days ago (Aug 27) from Frictional Games Store and got the penumbra collection 1.0.1. So far I have never been able to load the first game as it crashes after the introduction.
09-02-2009, 06:37 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#9
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra Crashing Every Time

The game does not work on GMA 950, the requirements are for dedicated graphics card and specifies that integrated graphics might not work. Always try the demo if uncertain what the requirements say and to make sure the game works on your computer.
09-02-2009, 06:41 PM
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