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Black Plague
skyking22141 Offline
Junior Member

Posts: 1
Threads: 1
Joined: Jul 2009
Reputation: 0
#1
Solved: 8 Years, 1 Month ago Black Plague

Game crashes at Map Of Shelter (Science Wing A) when I am entering to go up the stairs where the skeletons are patroling, with a black box message "game crashed caused by EXCEPTION_ACCESS_VIOLATION in module atioglxx.dll at 0023:6905EC19 DrvPresentBuffer()+18857 byte(s)

Running Windows Vista Home Premium Version 6.0 Build 6001 Service Pack 1
System Manufacturer HP-Pavilion
System Type x64-based PC
Processor AMD Phenom™ 9650 Quad-Core Processor, 2300 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date Phoenix Technologies, LTD 5.05, 11/12/2008
Time Zone Eastern Daylight Time
Name Realtek High Definition Audio
PNP Device ID HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2A7F&REV_1001\4&158C4605&0&0001
Driver c:\windows\system32\drivers\rtkvhd64.sys (6.0.1.5789, 1.63 MB (1,708,192 bytes), 2/11/2009 11:39 AM)
Name ATI Radeon HD 3200 Graphics
PNP Device ID PCI\VEN_1002&DEV_9610&SUBSYS_2A7F103C&REV_00\4&8530825&0&2808
Adapter Type ATI Radeon HD 3200 Graphics (0x9610), ATI Technologies Inc. compatible
Adapter RAM 256.00 MB (268,435,456 bytes)
Installed Drivers atidxx32,atidxx64.dll,atiumdag,atiumdva,atiumd64.dll,atiumd6a.cap,atitmm64.dll
Driver Version 7.01.01.830
INF File oem50.inf (ati2mtag_RS780 section)

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1280 x 768 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 16
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 1280.000000 : 768.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Trying to load vertex program!
Success!
All set up done, starting game!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level17_kennel.dae' took: 1922 ms
ERROR: Couldn't create material 'particle_rockpiece.mat'
ERROR: Couldn't create material 'particle_rockpiece.mat'
ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps'
ERROR: Couldn't find particle system file 'particle_grass_crash.ps'
ERROR: Couldn't find particle system file 'particle_grass_crash.ps'
ERROR: Couldn't create material 'particle_metalpiece.mat'
ERROR: Couldn't create material 'particle_metalpiece.mat'
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Texture 'blinn10-fx' was not found!
WARNING: Texture 'blinn10-fx' was not found!
WARNING: Texture 'blinn10-fx' was not found!
WARNING: Texture 'blinn10-fx' was not found!
WARNING: Texture 'blinn11-fx' was not found!
WARNING: Texture 'blinn11-fx' was not found!
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Couldn't create animation 'character_dog_rise_right.dae'
ERROR: Couldn't create animation 'character_dog_rise_left.dae'
ERROR: Couldn't create animation 'character_dog_howl.dae'
ERROR: Couldn't create SoundEntity 'weapon_flesh_hit.snt'
WARNING: Couldn't preload sound 'weapon_flesh_hit'
ERROR: Couldn't create SoundEntity 'weapon_flesh_hit_poke.snt'
WARNING: Couldn't preload sound 'weapon_flesh_hit_poke'
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be c
(This post was last modified: 07-25-2009, 09:54 AM by jens.)
07-25-2009, 07:07 AM
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ShaggyMoose Offline
Junior Member

Posts: 11
Threads: 1
Joined: Jun 2009
Reputation: 0
#2
Solved: 8 Years, 1 Month ago RE: Black Plague

I had a crash that was resolved by the new Catalyst 9.7 drivers. Give those a go.
07-25-2009, 05:38 PM
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