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Maya 2011 and Amnesia (Incorrect model size) (Solved)
jssjr90 Offline
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#1
Maya 2011 and Amnesia (Incorrect model size) (Solved)

Update: I have fixed the issue. I viewed the model in the HPL2 model viewer. So it created a .mat and .msh file for it, then put it into the game. All problems solved!

So I have been creating some custom terrain, getting tired of flat planes. So the problem I face here is Amnesia is getting a little snappy at me when it comes to the size of the static object.

When I place down the terrain object within my level, the size of the rendered object is way too small, but the outline box seems to be the correct size, but strangely enough, the rendered object is too small compared to the outlined box, as seen in the first image.

[img][Image: LevelEditor2015-01-1816-35-55-66_zps4ddf2530.jpg][/img]

Now when I go into the game, the size seems to be right from the outlined box from the 1st image. But working with such a small rendered object from the editor of my models would be a waste of time for me to fiddle around with, and confuse my brain.

[img][Image: Amnesia2015-01-1816-36-40-65_zps894844d9.jpg][/img]

I am exporting in DAE_FBX version 2011.3. Also here are my current export settings. If anyone knows how to fix this problem it will greatly be appreciated!

Maya 2011 64bit export settings I have.

[img][Image: help1_zps433ee192.jpg][/img]

[img][Image: help2_zpsf97d0c38.jpg][/img]

I have fixed the issue. I viewed the model in the HPL2 model viewer. So it created a .mat and .msh file for it, then put it into the game. All problems solved!
(This post was last modified: 01-19-2015, 12:40 AM by jssjr90.)
01-18-2015, 11:57 PM
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