Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Model Editor Help Amfp kids
goodcap Offline
Member

Posts: 193
Threads: 112
Joined: Jun 2012
Reputation: 3
#1
Amfp kids

When I open the child entities in the Model editor I get this error, but I can't choose the Enemy_Child at the User Defined Variables tab. How do I fix this?

[Image: ndQYxmX.jpg]
07-10-2015, 08:21 PM
Find
Reminiscity Offline
Member

Posts: 81
Threads: 16
Joined: Jan 2013
Reputation: 2
#2
RE: Amfp kids

I have the exact same problem. I tried setting the child as enemy_grunt but they will just "slide" backwards MJ-style when moving ingame.

My mod Amadeus
10-26-2016, 08:50 PM
Find
Newsman Waterpaper Offline
Senior Member

Posts: 735
Threads: 20
Joined: May 2013
Reputation: 39
#3
RE: Amfp kids

Solution: Set the Body_OffsetRot in the User Defined Variables to 0 180 0, it should solve it.
10-26-2016, 09:36 PM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#4
RE: Amfp kids

There is no enemy type of child in HPL2. It was custom made for AMFP. Therefore you're going to have to work around the lack of this type if you wanna use them. You could potentially make it an enemy grunt, an NPC, or another object and base it on animations and in-game scripts.

10-27-2016, 12:26 AM
Find




Users browsing this thread: 1 Guest(s)