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Is it possible to bind StickyArea to Entities?
Flisk Offline
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#1
Brick  Is it possible to bind StickyArea to Entities?

Hello. Please tell me whether you can make StickyArea was tied to a moving object (entity). For example, a rope or cord can be attached to an object that can be taken in hand? I apologize for any errors. I understand very little English, so I write through an interpreter. Thank you in advance.

I understand very little English, so I write through an interpreter.
08-31-2015, 08:14 PM
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TiManGames Offline
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#2
RE: Is it possible to bind StickyArea to Entities?

(08-31-2015, 08:14 PM)Flisk Wrote: Hello. Please tell me whether you can make StickyArea was tied to a moving object (entity). For example, a rope or cord can be attached to an object that can be taken in hand? I apologize for any errors. I understand very little English, so I write through an interpreter. Thank you in advance.

Do you mean like moving platforms in the air?

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08-31-2015, 08:21 PM
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Flisk Offline
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#3
RE: Is it possible to bind StickyArea to Entities?

(08-31-2015, 08:21 PM)TheTieMan Wrote: Do you mean like moving platforms in the air?

Something like that. To be able to take it in his hands.

I understand very little English, so I write through an interpreter.
08-31-2015, 08:24 PM
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FlawlessHappiness Offline
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#4
RE: Is it possible to bind StickyArea to Entities?

(08-31-2015, 08:24 PM)Flisk Wrote:
(08-31-2015, 08:21 PM)TheTieMan Wrote: Do you mean like moving platforms in the air?

Something like that. To be able to take it in his hands.

Possibly. But I think any entitiy reacting to the sticky area will be stuck in mid air, and not follow the sticky area.

Trying is the first step to success.
08-31-2015, 09:24 PM
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Daemian Offline
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#5
RE: Is it possible to bind StickyArea to Entities?

It works bro. Why? it's not working?

08-31-2015, 09:50 PM
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Flisk Offline
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#6
RE: Is it possible to bind StickyArea to Entities?

(08-31-2015, 09:24 PM)FlawlessHappiness Wrote: Possibly. But I think any entitiy reacting to the sticky area will be stuck in mid air, and not follow the sticky area.
So I thought maybe there is a code in * .hps ?

(08-31-2015, 09:50 PM)Daemian Wrote: It works bro. Why? it's not working?
I just do not know, this is done in the editor or * .hps? And what need the code? To allow grab entity in hands with StickyArea.

I understand very little English, so I write through an interpreter.
(This post was last modified: 09-01-2015, 12:16 PM by Flisk.)
09-01-2015, 12:04 PM
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FlawlessHappiness Offline
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#7
RE: Is it possible to bind StickyArea to Entities?

Thinking further about it, no, it is not possible.
You can make a script that makes the area follow the entity you want, but I don't think the area will work like a sticky area by then.

Trying is the first step to success.
09-01-2015, 02:55 PM
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Flisk Offline
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#8
RE: Is it possible to bind StickyArea to Entities?

(09-01-2015, 02:55 PM)FlawlessHappiness Wrote: Thinking further about it, no, it is not possible.
You can make a script that makes the area follow the entity you want, but I don't think the area will work like a sticky area by then.
It's a pity, if so. Because the plans I had - to create a flamethrower. Sad
Anyway, thanks for the reply.

I understand very little English, so I write through an interpreter.
09-01-2015, 07:12 PM
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Daemian Offline
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#9
RE: Is it possible to bind StickyArea to Entities?

I'm confused, what's his question?

1) To have an object you can pick up in-game and place it on a sticky area.
2) Or, an object that has a sticky area attached to it.

What kind of puzzle you're trying to make Flisk?

09-01-2015, 07:22 PM
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FlawlessHappiness Offline
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#10
RE: Is it possible to bind StickyArea to Entities?

(09-01-2015, 07:22 PM)Daemian Wrote: 2) Or, an object that has a sticky area attached to it.

This is what I assume it's about. Binding sticky area to entity.

Trying is the first step to success.
09-01-2015, 07:28 PM
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