Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


can't start game because of sound issue?
digimars Offline
Junior Member

Posts: 2
Threads: 1
Joined: Mar 2010
Reputation: 0
#1
Solved: 8 Years, 1 Month ago can't start game because of sound issue?

Hello,

I am having essentially the same problem as what is in this thread:
http://www.frictionalgames.com/forum/thread-3294.html

I am running Fedora 12 x64 bit. I have both openal-soft.i686 and x86_64 packages installed:

# yum list openal*
Loaded plugins: presto, refresh-packagekit
Installed Packages
openal-soft.i686                  1.11.753-3.20100225git.fc12           @updates
openal-soft.x86_64                1.11.753-3.20100225git.fc12           @updates

I have also removed libopenal.so.1.3.253 and libopenal.so.1 from my PenumbraOverture/lib folder.

This is the last line of my hlp.log file:

--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device...

When I run the game from the command line, this is what I get:

./penumbra
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error./penumbra: line 9:  8639 Segmentation fault      (core dumped) ./penumbra.bin "$@"
Penumbra: Overture exited unexpectedly, please check
/home/me/.frictionalgames/Penumbra/Overture/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace

And these are the perms on the lib in question:

[me@computer ~]$ ls -l /usr/lib/alsa-lib/
total 52
-rwxr-xr-x. 1 root root  4020 2010-01-14 11:30 libasound_module_conf_pulse.so
-rwxr-xr-x. 1 root root 18328 2010-01-14 11:30 libasound_module_ctl_pulse.so
-rwxr-xr-x. 1 root root 20500 2010-01-14 11:30 libasound_module_pcm_pulse.so
drwxr-xr-x. 2 root root  4096 2010-03-20 15:56 smixer

Any thoughts?
03-21-2010, 05:51 PM
Find
digimars Offline
Junior Member

Posts: 2
Threads: 1
Joined: Mar 2010
Reputation: 0
#2
Solved: 8 Years, 1 Month ago RE: can't start game because of sound issue?

(03-21-2010, 05:51 PM)digimars Wrote: Hello,

I am having essentially the same problem as what is in this thread:
http://www.frictionalgames.com/forum/thread-3294.html

I am running Fedora 12 x64 bit. I have both openal-soft.i686 and x86_64 packages installed:

# yum list openal*
Loaded plugins: presto, refresh-packagekit
Installed Packages
openal-soft.i686                  1.11.753-3.20100225git.fc12           @updates
openal-soft.x86_64                1.11.753-3.20100225git.fc12           @updates

I have also removed libopenal.so.1.3.253 and libopenal.so.1 from my PenumbraOverture/lib folder.

This is the last line of my hlp.log file:

--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device...

When I run the game from the command line, this is what I get:

./penumbra
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error./penumbra: line 9:  8639 Segmentation fault      (core dumped) ./penumbra.bin "$@"
Penumbra: Overture exited unexpectedly, please check
/home/me/.frictionalgames/Penumbra/Overture/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace

And these are the perms on the lib in question:

[me@computer ~]$ ls -l /usr/lib/alsa-lib/
total 52
-rwxr-xr-x. 1 root root  4020 2010-01-14 11:30 libasound_module_conf_pulse.so
-rwxr-xr-x. 1 root root 18328 2010-01-14 11:30 libasound_module_ctl_pulse.so
-rwxr-xr-x. 1 root root 20500 2010-01-14 11:30 libasound_module_pcm_pulse.so
drwxr-xr-x. 2 root root  4096 2010-03-20 15:56 smixer

Any thoughts?

Ok, I fixed it myself. I put libopenal.so.1.3.253 and libopenal.so.1 files back into the lib directory, and I disabled PulseAudio per http://tacticalvim.wordpress.com/2009/12...-12-login/ .

After a restart, I was able to start the game.
03-26-2010, 12:56 AM
Find




Users browsing this thread: 1 Guest(s)