Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Coding Style
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#1
Coding Style

I received a request for "Style Guidelines" for contributions to OALWrapper on the #penumbra IRC channel on freenode.

Right now there isn't any official guidelines. For right now just keep with the same style of the existing code, and make any suggestions of "clean" style guides. There are some commonalities that go through the code.. ie.. prefixing argument parameters with "a", class member variables with "m" and using a second letter to denote data type.

But really, any contributions that are clean and follow similarly with the existing coding style are perfectly fine.

When I have some time I may put up more proper guidelines, especially if we have a lot of contributers.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
06-25-2010, 02:48 PM
Website Find




Users browsing this thread: 1 Guest(s)