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libCgGL, libCg, Segmentation fault
Kakarott Offline
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Posts: 8
Threads: 3
Joined: Jul 2009
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#1
Solved: 4 Years, 3 Months ago libCgGL, libCg, Segmentation fault

Greetings,

I played through all 3 games from the Collection some time ago.
(Nice Collection -- Nice games.)
I have version 1.1 installed.

Now I just tried to get inside the games again and got some error messages. The games itself are running.
sh overture
./penumbra.bin: ./lib/libCgGL.so: no version information available (required by ./penumbra.bin)
./penumbra.bin: ./lib/libCg.so: no version information available (required by ./penumbra.bin)
./Overture/overture: line 9:  8755 Segmentation fault      ./penumbra.bin "$@"
Penumbra: Overture exited unexpectedly, please check
/home/kakarott/.frictionalgames/Penumbra/Overture/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace

sh blackplague
./blackplague.bin: ./lib/libCgGL.so: no version information available (required by ./blackplague.bin)
./blackplague.bin: ./lib/libCg.so: no version information available (required by ./blackplague.bin)
./BlackPlague/blackplague: line 9:  8745 Segmentation fault      ./blackplague.bin "$@"
Penumbra: Black Plague exited unexpectedly, please check
/home/kakarott/.frictionalgames/Penumbra/Black Plague/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace

sh requiem
./requiem.bin: ./lib/libCgGL.so: no version information available (required by ./requiem.bin)
./requiem.bin: ./lib/libCg.so: no version information available (required by ./requiem.bin)
./BlackPlague/requiem: line 9:  8765 Segmentation fault      ./requiem.bin "$@"
Penumbra: Requiem exited unexpectedly, please check
/home/kakarott/.frictionalgames/Penumbra/Requiem/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra: Requiem and try and recreate the error
then submit the generated core file or stack trace

My system:
Debian Testing 64Bit
Kernel 2.6.35
Radeon HD4770 with fglrx 10-7

Regards,
Kakarott
08-06-2010, 10:10 PM
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Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
Solved: 4 Years, 3 Months ago RE: libCgGL, libCg, Segmentation fault

Believe it or not this most likely has nothing to do wth CgGL and libCg. those libraries are just not tagged with version information (hence the warning).. this is nvidia's fault.

So, the game is running fine, and it just crashes on exit? I was pretty sure that was fixed in the latest patch for the game. You sure you have the latest collection patch available? the issue was with the sound system not cleaning up correctly.. Or some issue in pulse audio.. You might try swapping out the openal and vorbis/ogg libs in the "lib" directory with your system versions (ie.. just remove them from the game's lib directory.) there are two lib directories.. one for Overture and one for Black plague..

If it still does it, then try turning on core dumping (ulimit -c unlimited) and re-runnign the game.. you'll get a core file when it crashes.. just run
gdb ./penumbra.bin core.#

(where # is the process ID number after the core dump)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
08-06-2010, 10:43 PM
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Kakarott Offline
Junior Member

Posts: 8
Threads: 3
Joined: Jul 2009
Reputation: 0
#3
Solved: 4 Years, 3 Months ago RE: libCgGL, libCg, Segmentation fault

I have PenumbraCollectionUpgrade-1.1.sh. Should be the last as of http://www.frictionalgames.com/forum/thread-3259.html

The README.linux also says
2010-04-20 - Penumbra Black Blague V 1.1 (build 3012)


I moved the libopenal.so.* files and used that from my distro.
That worked. No error on exit.


Thank you very much.


Best regards,
Kakarott
08-06-2010, 11:10 PM
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