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[SOLVED] Penumbra Collection: Requiem - Crash on exit portal Level 3 Vertical Shaft
Chagal Rezek Offline
Junior Member

Posts: 2
Threads: 1
Joined: Aug 2010
Reputation: 0
#1
Solved: 8 Years, 1 Month, 3 Weeks ago [SOLVED] Penumbra Collection: Requiem - Crash on exit portal Level 3 Vertical Shaft

So. It's the first problem that appears to me.

When I enter on the exit portal of the Level 3, on Requiem, the game simply crash.

Below, my hpl.log.

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 8
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 146782664
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse Vertex
    Diffuse Fragment
    Fog
   Creating fog textures: Solid Additive Alpha
   init sky box
  Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : "The compile returned an error."
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(28) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device... Success!
  Device name: PulseAudio Software
  Number of mono sources: 32
  Vendor name: OpenAL Community
  Renderer: OpenAL Soft
  OpenAL Version Supported: 1.1
  EFX: 0
  Output Devices:
    PulseAudio Software
    ALSA Software on default
    ALSA Software on HDA Intel [ALC880 Analog] (hw:0,0)
    PortAudio Software
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Requiem
  Version    $Rev: 3011 $
  Date    $Date: 2010-02-06 22:43:42 +0000 $
Checking Supported Profiles
  Profile CG_PROFILE_VP20 is supported
  Profile CG_PROFILE_ARBVP1 is supported
  Profile CG_PROFILE_ARBFP1 is supported
Trying to load vertex program!
Success!
WARNING: Could not find language file entry 'PreMenuText'
All set up done, starting game!
--------------------------------------------------------

Game Running
--------------------------------------------------------
WARNING: Could not find language file entry 'F8'
Loading collada for 'expansion01/maps/level03.dae' took: 1438 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'pasted__portal1-fx' was not found!
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Lever 'lever01' loaded state: 2
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: No collider found for 'general_portal_closed.ent'
WARNING: No collider found for 'general_portal_open.ent'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge01'
Loading collada for 'expansion01/maps/level03.dae' took: 1385 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'pasted__portal1-fx' was not found!
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Lever 'lever01' loaded state: 2
WARNING: No collider found for 'general_portal_closed.ent'
WARNING: No collider found for 'general_portal_open.ent'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge01'
Loading collada for 'expansion01/maps/level03.dae' took: 1382 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'pasted__portal1-fx' was not found!
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Lever 'lever01' loaded state: 2
WARNING: No collider found for 'general_portal_closed.ent'
WARNING: No collider found for 'general_portal_open.ent'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge01'
WARNING: particle system 0 in antigrav1 does not exist anymore!
WARNING: particle system 1 in antigrav1 does not exist anymore!
WARNING: particle system 2 in antigrav1 does not exist anymore!
WARNING: particle system 0 in antigrav2 does not exist anymore!
WARNING: particle system 1 in antigrav2 does not exist anymore!
WARNING: particle system 2 in antigrav2 does not exist anymore!
WARNING: particle system 0 in antigrav3 does not exist anymore!
WARNING: particle system 1 in antigrav3 does not exist anymore!
WARNING: particle system 2 in antigrav3 does not exist anymore!
WARNING: particle system 0 in antigrav1 does not exist anymore!
WARNING: particle system 1 in antigrav1 does not exist anymore!
WARNING: particle system 2 in antigrav1 does not exist anymore!
WARNING: particle system 0 in antigrav2 does not exist anymore!
WARNING: particle system 1 in antigrav2 does not exist anymore!
WARNING: particle system 2 in antigrav2 does not exist anymore!
WARNING: particle system 0 in antigrav3 does not exist anymore!
WARNING: particle system 1 in antigrav3 does not exist anymore!
WARNING: particle system 2 in antigrav3 does not exist anymore!
Loading collada for 'expansion01/maps/level04.dae' took: 624 ms
WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size!

Thanks.
08-08-2010, 12:52 AM
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jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#2
Solved: 8 Years, 1 Month, 3 Weeks ago RE: Penumbra Collection: Requiem - Crash on exit portal Level 3 Vertical Shaft

hmm should be fixed in the 1.1 patch, but maybe something went wrong or patch is incorrect. What you have to do is to open the decals_hanging_sewergrowth.jpg image and resize it to be something even like 256*256 pixels.
08-08-2010, 10:34 AM
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Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
#3
Solved: 8 Years, 1 Month, 3 Weeks ago RE: Penumbra Collection: Requiem - Crash on exit portal Level 3 Vertical Shaft

On Windows version, the 1.1 update works fine.
This file will be overwritten with correct resolution.
08-08-2010, 02:39 PM
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Chagal Rezek Offline
Junior Member

Posts: 2
Threads: 1
Joined: Aug 2010
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#4
Solved: 8 Years, 1 Month, 3 Weeks ago RE: Penumbra Collection: Requiem - Crash on exit portal Level 3 Vertical Shaft

(08-08-2010, 10:34 AM)jens Wrote: hmm should be fixed in the 1.1 patch, but maybe something went wrong or patch is incorrect. What you have to do is to open the decals_hanging_sewergrowth.jpg image and resize it to be something even like 256*256 pixels.

Thanks.

I resized the decals_hanging_sewergrowth.jpg image to 512x512 and the game worked finely. Smile

Problem solved.
08-13-2010, 04:01 AM
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