Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Level/Map size
membrain Offline
Junior Member

Posts: 40
Threads: 4
Joined: Sep 2010
Reputation: 0
#1
Solved: 8 Years, 1 Month, 3 Weeks ago Level/Map size

Hi there,

after playing the demo I wondered about the maximum map size. Is there a limit in any way regardless of what type of limit? I ask because i would like to do some maps on this engine (assuming some tools or plugins are released) but if the maximum map size is what I get from one loading to another I would use another engine. The maps are very nice and i like the athmosphere more than in the Dark Project series but what I intent to do would be mush bigger than any of the demo maps.

Thanks in advance

membrain
09-05-2010, 12:21 PM
Find
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#2
Solved: 8 Years, 1 Month, 3 Weeks ago RE: Level/Map size

Dunno really Smile Float decimal precision will fail after a while and load times will become REALLY long. But there is no other upper limit.

I have made tests with huge maps (a million objects) and they work.
09-05-2010, 02:43 PM
Find
membrain Offline
Junior Member

Posts: 40
Threads: 4
Joined: Sep 2010
Reputation: 0
#3
Solved: 8 Years, 1 Month, 3 Weeks ago RE: Level/Map size

Hi Thomas,

that sounds fine. I don't need short loading times. I'm used to wait on my system. :> So I'm glad to hear that there are no real limits except the float decimal precision. Is there any way to avoid those errors like putting more vis-portals into the map?
However, a million objects should fit my needs, I guess. Big Grin And the loadings aren't that long.

membrain
09-05-2010, 06:57 PM
Find




Users browsing this thread: 1 Guest(s)