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Help with Amnesia
Hurs Offline
Junior Member

Posts: 10
Threads: 1
Joined: Sep 2010
Reputation: 0
#1
Solved: 8 Years, 1 Month ago Help with Amnesia

I just got myself the game but im Im really disappointed... so I have a few questions

does this game require pixel&vertex shader 3.0 or it can run on 2.0 too?


If I can't run it on shader version 2.0 then ignore the following:

when I start the game I get an error saying this: FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

when I checked the crash log thats what I saw

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI RADEON XPRESS 1100
  Version: 2.0.6347 Release
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 4
  Packed depth-stencil: 1
  Texture float: 0
  GLSL Version: 1.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 1
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'D:/Games/Amnesia.The.Dark.Descent.MULTI5.Incl.Serial-THETA/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
Vertex shader failed to compile with the following errors:
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'D:/Games/Amnesia.The.Dark.Descent.MULTI5.Incl.Serial-THETA/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
Vertex shader failed to compile with the following errors:
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'D:/Games/Amnesia.The.Dark.Descent.MULTI5.Incl.Serial-THETA/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
Vertex shader failed to compile with the following errors:
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl'
ERROR: Frame buffer 'Deferred_GBuffer_Depth' is not complete! Missing attachments!
ERROR: Could not create frame buffer with only depth for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

I use an ATI xpress 1100 integrated graphics card, I tried to update my drivers but I always get an error saying: Setup did not find a driver compatible with your current hardware... at the end I had to use the system restore to get myself the old drivers

So I wanna ask you what might be causing the game to crash on startup? Could it be DirectX?Undecided If it's the drivers would a windows XP reinstallation solve the error?

thx in advance
09-08-2010, 04:36 AM
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Hurs Offline
Junior Member

Posts: 10
Threads: 1
Joined: Sep 2010
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#2
Solved: 8 Years, 1 Month ago RE: Help with Amnesia

Anyone? Sad
09-08-2010, 04:43 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#3
Solved: 8 Years, 1 Month ago RE: Help with Amnesia

The X-series has turned out to be quite tricky, Thomas will investigate it as soon as he can.

For now, check: http://www.frictionalgames.com/forum/thread-3754.html
see if you find anything useful, but as this is a integrated card I think it will be quite difficult to get it running with ease.
09-08-2010, 05:25 PM
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Hurs Offline
Junior Member

Posts: 10
Threads: 1
Joined: Sep 2010
Reputation: 0
#4
Solved: 8 Years, 1 Month ago RE: Help with Amnesia

before I do anything can you tell me what pixel shader version this game requires in order to run? Because if it's 3.0 I would only waste my time installing/uninstalling drivers and directx
09-08-2010, 07:47 PM
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markdimand Offline
Junior Member

Posts: 12
Threads: 2
Joined: Nov 2010
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#5
Solved: 8 Years, 1 Month ago RE: Help with Amnesia

Hy... Yes,This game supports Pixel/Vertex Shader 2.0 (and Shader Model 2.0)
And i`m playing with a Ati Radeon 9600 Pro and works
11-21-2010, 06:11 PM
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Mr. Hippie Offline
Junior Member

Posts: 2
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Joined: Dec 2010
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#6
Solved: 8 Years, 1 Month ago RE: Help with Amnesia

Hello, I purchased Amnesia about a month back and never got around to playing it until recently. Everything seems fine and works normally except when I play, the lights flicker erratically and the texture of the floor changes and warps in shape. Occasionally even dropping off into nothing. Other than being unable to see the floor and the lights making it difficult to see anything at all, there is nothing wrong with the gameplay. No crashes or freezes, just bizarre graphic glitches. I have changed all of the settings in countless ways and re-installed it many times. Here is the hpl.log file.
[attachment=850] [Not sure how to put the file in anyhow else, sorry]
Also, I run Windows Vista, in case that effects anything.
12-01-2010, 05:09 AM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#7
Solved: 8 Years, 1 Month ago RE: Help with Amnesia

Try and update the drivers by going to ati.com and download newer drivers for your graphics card.
12-01-2010, 07:15 AM
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Adiane Offline
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Posts: 14
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Joined: Jan 2010
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#8
Solved: 8 Years, 1 Month ago RE: Help with Amnesia

Mr. Hippie, the problems you're experiencing were happening mostly to users with ATI X1000-series cards or lower. Yours seems to be a X1200 so I would've thought the game would run fine, but I guess it's still in that iffy range. :\

Have you noticed if the light flickering and texture errors are consistent each time you load your saves? Or are the problems more or less severe at random? I ask because in my game when I load my last save I'll sometimes have moderate flickering with NO texture errors happening, but if I reload that same save again I'll get VERY severe flickering with texture errors and some objects will be rendered invisible/totally black. No one else I've asked has had this kind of variation though.
(This post was last modified: 12-01-2010, 07:42 AM by Adiane.)
12-01-2010, 07:40 AM
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Mr. Hippie Offline
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Posts: 2
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Joined: Dec 2010
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#9
Solved: 8 Years, 1 Month ago RE: Help with Amnesia

(12-01-2010, 07:40 AM)Adiane Wrote: Mr. Hippie, the problems you're experiencing were happening mostly to users with ATI X1000-series cards or lower. Yours seems to be a X1200 so I would've thought the game would run fine, but I guess it's still in that iffy range. :\

Have you noticed if the light flickering and texture errors are consistent each time you load your saves? Or are the problems more or less severe at random? I ask because in my game when I load my last save I'll sometimes have moderate flickering with NO texture errors happening, but if I reload that same save again I'll get VERY severe flickering with texture errors and some objects will be rendered invisible/totally black. No one else I've asked has had this kind of variation though.
It is very consistent. The same every time and even in cut scenes do the floors change there shape and texture.
12-02-2010, 12:53 AM
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