Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


I got the game but... Level Editor...
penumbra 4ever Offline
Member

Posts: 55
Threads: 1
Joined: Dec 2009
Reputation: 0
#11
RE: I got the game but... Level Editor...

wow, this game is great!!

Sorry for my bad English
09-08-2010, 10:15 PM
Find
Caterpillar Offline
Member

Posts: 116
Threads: 27
Joined: May 2010
Reputation: 0
#12
RE: I got the game but... Level Editor...

The editor will have also nowdays ambients? My friend and I would to make a level of our University in Penumbra editor, but if there will be a Amnesia editor it will be better
09-08-2010, 11:07 PM
Find
MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#13
RE: I got the game but... Level Editor...

(09-08-2010, 08:55 PM)DukeNume Wrote: Hope to see it as soon as possible, i started having ideas for my own maps since i played the demo.

Me too... I have some sick ideas...

[Image: 16455.png]
09-08-2010, 11:37 PM
Find
RoadCrewWorker Offline
Junior Member

Posts: 34
Threads: 0
Joined: Mar 2010
Reputation: 0
#14
RE: I got the game but... Level Editor...

(09-08-2010, 08:15 PM)MulleDK19 Wrote: 30 minutes and you get: http://www.youtube.com/watch?v=0XojVUZJPmc
I have a question about that, the (fascinating and entertaining) developer commentary mentions the editor has been going through numerous revisions and changes, and this video has been uploaded in December 09, is there a more recent video or feature list or has that mostly stayed the same?
09-09-2010, 12:30 AM
Find
Mikezila Offline
Member

Posts: 64
Threads: 5
Joined: Sep 2010
Reputation: 0
#15
RE: I got the game but... Level Editor...

Are the tools going to be Windows-only?
09-09-2010, 06:28 AM
Find
MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#16
RE: I got the game but... Level Editor...

(09-09-2010, 12:30 AM)RoadCrewWorker Wrote:
(09-08-2010, 08:15 PM)MulleDK19 Wrote: 30 minutes and you get: http://www.youtube.com/watch?v=0XojVUZJPmc
I have a question about that, the (fascinating and entertaining) developer commentary mentions the editor has been going through numerous revisions and changes, and this video has been uploaded in December 09, is there a more recent video or feature list or has that mostly stayed the same?
The changes are stuff like icons on the buttons on the left, bug fixes, etc. I doubt they're talking about noticable features.



(09-09-2010, 06:28 AM)Mikezila Wrote: Are the tools going to be Windows-only?

One page back:
(09-08-2010, 08:15 PM)MulleDK19 Wrote:
(09-08-2010, 08:01 PM)Joseph Curwen Wrote: Just a short question. Is there a version of the Editor for linux or only for m$ windows? Or is it some intermediate thing, like the editors from hpl1 that you were able to run under linux using 'mono'?
It's available for Windows, Mac and Linux.

So is the Model Editor and Particle Editor.

Not to mention the Material Editor.

[Image: 16455.png]
09-09-2010, 07:26 AM
Find
Mikezila Offline
Member

Posts: 64
Threads: 5
Joined: Sep 2010
Reputation: 0
#17
RE: I got the game but... Level Editor...

Sorry. I've been really skimming threads until I finish the game. Good to hear, though.
09-09-2010, 07:41 AM
Find
Peanuckle Offline
Junior Member

Posts: 49
Threads: 4
Joined: Jun 2010
Reputation: 0
#18
RE: I got the game but... Level Editor...

Can you do stuff other than just make maps? I know that the idea behind the games is that helplessness = fear (and believe me it does) but I'd like to mod in a nice big gun so that I could feel like a man on a mission, rather than a mouse trying to escape.

Or maybe a sword so I could go toe-to-toe with those monsters. Oblivion style combat with blocking and parrying, perhaps? Can you kill your foe before your mind unravels?
09-09-2010, 09:41 AM
Find
MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#19
RE: I got the game but... Level Editor...

(09-09-2010, 09:41 AM)Peanuckle Wrote: Can you do stuff other than just make maps? I know that the idea behind the games is that helplessness = fear (and believe me it does) but I'd like to mod in a nice big gun so that I could feel like a man on a mission, rather than a mouse trying to escape.

Or maybe a sword so I could go toe-to-toe with those monsters. Oblivion style combat with blocking and parrying, perhaps? Can you kill your foe before your mind unravels?

No. It's a Level Editor, not an SDK.

[Image: 16455.png]
09-09-2010, 10:14 AM
Find




Users browsing this thread: 1 Guest(s)