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ALT+TAB
Axmann Offline
Junior Member

Posts: 3
Threads: 1
Joined: Nov 2010
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#11
Solved: 4 Years, 2 Months, 4 Weeks ago RE: ALT+TAB

(09-12-2010, 04:59 AM)jspenguin Wrote: I've fixed the wrapper so that the mouse is restored properly when the game uses SDL_WM_GrabInput. Some SDL games don't use it because it's not really necessary in fullscreen mode.
Could you try to make this for Windows?
11-08-2010, 07:46 AM
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hicham Offline
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Posts: 23
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Joined: Aug 2010
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#12
Solved: 4 Years, 2 Months, 4 Weeks ago RE: ALT+TAB

Nice wrapper, thanks a lot ! Big Grin
11-26-2010, 04:26 PM
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hicham Offline
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Posts: 23
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#13
Solved: 4 Years, 2 Months, 4 Weeks ago RE: ALT+TAB

Thanks for this neat utility, it will be soon available in Fedora repos.
12-22-2010, 12:11 AM
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Caterpillar Offline
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Posts: 116
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Joined: May 2010
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#14
Solved: 4 Years, 2 Months, 4 Weeks ago RE: ALT+TAB

(12-22-2010, 12:11 AM)hicham Wrote: Thanks for this neat utility, it will be soon available in Fedora repos.

Are you in Fedora developer team?
03-31-2011, 04:35 PM
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hicham Offline
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Joined: Aug 2010
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#15
Solved: 4 Years, 2 Months, 4 Weeks ago RE: ALT+TAB

(03-31-2011, 04:35 PM)Caterpillar Wrote:
(12-22-2010, 12:11 AM)hicham Wrote: Thanks for this neat utility, it will be soon available in Fedora repos.

Are you in Fedora developer team?

I only do some packaging.
sdlhack is now in Fedora repos
03-31-2011, 05:06 PM
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gfurst Offline
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Posts: 8
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Joined: Jun 2011
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#16
Solved: 4 Years, 2 Months, 4 Weeks ago RE: ALT+TAB

Really nice, thanks man. There should be a package for this as well in Debian/Ubuntu repos.
Also the feature of starting the game in another x space.
06-16-2011, 10:12 PM
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