Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Penumbra-like intro
nofsky Offline
Senior Member

Posts: 423
Threads: 13
Joined: Sep 2008
Reputation: 1
#1
Penumbra-like intro

Is it possible to create an intro to your custom level, like the ones in the Penumbra games, i.e. still images with text?

It would be useful if you want to create a specific story that requires some exposition.
09-16-2010, 09:08 AM
Find Reply
Argoon Offline
Member

Posts: 105
Threads: 5
Joined: Jan 2009
Reputation: 3
#2
RE: Penumbra-like intro

Yes use this link http://hpl2.frictionalgames.com/amnesia:custom_story

Quote:All custom messages, diaries and notes that your custom story needs in a 'extra_english.lang' in the story root. If translations want to be made, these are to be created as 'extra_' + name_of_the_supported_language + '.lang', with name_of_the_supported_language being one of the ones that you can choose in the game options menu. Optionally, this can contain an entry “Description” in the “CustomStoryMain” category, and any brief description on the custom story can be written here. It will be displayed in the Custom Story Launcher. Just to display an example:

<CATEGORY Name="CustomStoryMain">
    <Entry Name="Description">Just a brief description!</Entry>
</CATEGORY>
09-16-2010, 09:30 PM
Find Reply
nofsky Offline
Senior Member

Posts: 423
Threads: 13
Joined: Sep 2008
Reputation: 1
#3
RE: Penumbra-like intro

I already know about the description. That wasn't my question.
09-16-2010, 09:51 PM
Find Reply
Argoon Offline
Member

Posts: 105
Threads: 5
Joined: Jan 2009
Reputation: 3
#4
RE: Penumbra-like intro

If you want something more elaborated them you will have to code it and on that i can't help you as i'm no coder, if you find the code for that them post it here so everybody knows how to do it also i will do the same.
09-16-2010, 10:14 PM
Find Reply
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#5
RE: Penumbra-like intro

It is possibly if u are really sneaky Wink

What u can do is to simply have a plane right in front of the player with the images that you want shown, disable the player (SetPlayerActive(..) and then use the camera FOV mul and offset to move the camera around the images.
09-16-2010, 10:14 PM
Find Reply
RuslanM Offline
Junior Member

Posts: 7
Threads: 1
Joined: Sep 2010
Reputation: 0
#6
RE: Penumbra-like intro

(09-16-2010, 10:14 PM)Thomas Wrote: It is possibly if u are really sneaky Wink

What u can do is to simply have a plane right in front of the player with the images that you want shown, disable the player (SetPlayerActive(..) and then use the camera FOV mul and offset to move the camera around the images.

That's interesting. It seems like dialog can be coded in a similar fashion, using plains with possible answers textured on them.
09-17-2010, 04:23 AM
Find Reply
nofsky Offline
Senior Member

Posts: 423
Threads: 13
Joined: Sep 2008
Reputation: 1
#7
RE: Penumbra-like intro

Ah, I was thinking I'd have to do something like that. Thanks Thomas.
09-17-2010, 11:17 AM
Find Reply




Users browsing this thread: 1 Guest(s)