Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 11 Vote(s) - 3.18 Average
  • 1
  • 2
  • 3
  • 4
  • 5
My Maps
Youcef Offline
Junior Member

Posts: 48
Threads: 5
Joined: Sep 2010
Reputation: 0
#1
My Maps

This is my first level created with the editorBig Grin, it is simple but I still have some difficulties with scriptingConfused.

Edit http://www.MegaShare.com/2558658

So, the map is not completly finished yet due to the lack of time, but I'll update if I make some changes.
There are 2 locked doors, you need to search for the keys !
Hope you enjoy it.


_______________________________________________________
edit :

I'm working on a new custom story, it's called Hidden. It's listed on Moddb. For more information, please visit this link :
http://www.moddb.com/mods/hidden
Trailer is out.

________________________________________________________

New trailer :
http://www.moddb.com/mods/hidden/videos

(This post was last modified: 10-09-2011, 07:03 PM by Youcef.)
09-16-2010, 07:27 PM
Website Find
Shinjou Offline
Junior Member

Posts: 10
Threads: 0
Joined: Sep 2010
Reputation: 0
#2
RE: My Maps

(09-16-2010, 07:27 PM)Youcef Wrote: This is my first level created with the editorBig Grin, it is simple but I still have some difficulties with scriptingConfused.

Edit http://www.MegaShare.com/2558658

So, the map is not completly finished yet due to the lack of time, but I'll update if I make some changes.
There are 2 locked doors, you need to search for the keys !
Hope you enjoy it.

Dude i cant even make those demon zombies spawn when i want them too! I have ZERO scripting knowledge, so all i can do is make the bastards wander around active and alive from the very start of the map Sad
U seem to have the knowledge to at least spawn the zombies when u feel like they should spawn, i wish i could do that D:

Anyway, its a nice map but ofc as usual it needs a little more work Smile
*Thumbs up!* x)

Metal has three forms, Solid, Liquid, and Gas form... even water has these forms! HELL, ALLMOST EVERYTHING HAS THOSE FORMS! Thinking the way i do makes the world damn boring... everything is made of gasses T_T
09-18-2010, 05:13 PM
Find
Youcef Offline
Junior Member

Posts: 48
Threads: 5
Joined: Sep 2010
Reputation: 0
#3
RE: My Maps

Thank you very much Shinjou for testing the map ^^
Yes I managed to spawn monsters when needed but I can't make them follow a path, so they just keep waiting in their place and I can't make them disappear either Sad

09-18-2010, 05:29 PM
Website Find
Shinjou Offline
Junior Member

Posts: 10
Threads: 0
Joined: Sep 2010
Reputation: 0
#4
RE: My Maps

(09-18-2010, 05:29 PM)Youcef Wrote: Thank you very much Shinjou for testing the map ^^
Yes I managed to spawn monsters when needed but I can't make them follow a path, so they just keep waiting in their place and I can't make them disappear either Sad

Dissapearing :S i see, that explains why u use Hallucination on most of the monsters : /
That actually freaked me out! I was forced to face my fear xD
Little tip on making them follow a path, when selecting areas, u can select pathnode... im not an expert, but u might want to take a look at it Smile

Metal has three forms, Solid, Liquid, and Gas form... even water has these forms! HELL, ALLMOST EVERYTHING HAS THOSE FORMS! Thinking the way i do makes the world damn boring... everything is made of gasses T_T
09-18-2010, 06:19 PM
Find
Pandemoneus Offline
Senior Member

Posts: 328
Threads: 2
Joined: Sep 2010
Reputation: 0
#5
RE: My Maps

Place pathnodes and use

AddEnemyPatrolNode(NameOfMonster, NameOfPathnode, HowLongToWaitWhenReached, "");
AddEnemyPatrolNode(NameOfMonster, NameOfPathnode2, HowLongToWaitWhenReached, "");
AddEnemyPatrolNode(NameOfMonster, NameOfPathnode3, HowLongToWaitWhenReached, "");

Use more to make them follow a specific path.
The monster will automatically disappear at the last pathnode if you don't see the enemy.

09-18-2010, 06:48 PM
Find
Youcef Offline
Junior Member

Posts: 48
Threads: 5
Joined: Sep 2010
Reputation: 0
#6
RE: My Maps

I tried that but unfortunately, it still doesn't work. Anyway thank you for your help, I'll read more scripts and I'll keep trying until it works.

Edit : I just found my mistake, I put posnodes instead of pathnodes ^^'

09-18-2010, 08:03 PM
Website Find
Youcef Offline
Junior Member

Posts: 48
Threads: 5
Joined: Sep 2010
Reputation: 0
#7
RE: My Maps

It's been several days since I started working on a new custom story, and these are some screenshots illustrating external environment.

http://www.glowfoto.com/viewimage.php?y=...6&srv=img4

http://www.glowfoto.com/viewimage.php?y=...4&srv=img5

http://www.glowfoto.com/viewimage.php?y=...8&srv=img4

http://www.glowfoto.com/viewimage.php?y=...8&srv=img5

10-01-2010, 06:54 PM
Website Find
Dark Knight Offline
Senior Member

Posts: 634
Threads: 5
Joined: Feb 2008
Reputation: 5
#8
RE: My Maps

OK NICE map, but monsters seems too simple.. Tongue


maybe more moving freedom for them?

good work anyway, !!
10-01-2010, 08:58 PM
Find
HakePT Offline
Junior Member

Posts: 49
Threads: 1
Joined: Sep 2010
Reputation: 0
#9
RE: My Maps

(10-01-2010, 06:54 PM)Youcef Wrote: It's been several days since I started working on a new custom story, and these are some screenshots illustrating external environment.

http://www.glowfoto.com/viewimage.php?y=...6&srv=img4

http://www.glowfoto.com/viewimage.php?y=...4&srv=img5

http://www.glowfoto.com/viewimage.php?y=...8&srv=img4

http://www.glowfoto.com/viewimage.php?y=...8&srv=img5

These look awesome. Problem i've noticed is that putting light in a outside area is hard. Great work there.
10-02-2010, 11:58 PM
Find
Youcef Offline
Junior Member

Posts: 48
Threads: 5
Joined: Sep 2010
Reputation: 0
#10
RE: My Maps

Here is a video showing the first level of my new custom story. Creating this map which is located outside the castle, was not an easy task, but I think I managed to get the result I was looking for.
Hope you like it.

http://www.MegaShare.com/2632700

10-03-2010, 06:07 PM
Website Find




Users browsing this thread: 1 Guest(s)