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[Win XP] About my computer's config
gizmo27 Offline
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Posts: 53
Threads: 14
Joined: Dec 2008
Reputation: 0
#11
Solved: 8 Years, 3 Weeks ago RE: [Win XP] About my computer's config

...................
09-25-2010, 11:22 AM
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gizmo27 Offline
Member

Posts: 53
Threads: 14
Joined: Dec 2008
Reputation: 0
#12
Solved: 8 Years, 3 Weeks ago RE: [Win XP] About my computer's config

Hi,

There are the log files :

hpl.log :
Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1280x720 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1280 x 720 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: Radeon X1650 Series x86/MMX/3DNow!/SSE2
  Version: 2.0.6847 WinXP Release
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 4
  Packed depth-stencil: 0
  Texture float: 1
  GLSL Version: 1.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 1
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]    
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]    
[0039]    
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]    
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]    
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]    
[0064]
[0065]    
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]    
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]    
[0039]    
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]    
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]    
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]    
[0064]
[0065]    
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]    
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]    
[0039]    
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]    
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]    
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]    
[0064]
[0065]    
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl'
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Drivers does not support packed depth and stencil!
ERROR: Drivers does not support packed depth and stencil!
ERROR: Frame buffer 'Deferred_GBuffer_Depth' is not complete! Missing attachments!
ERROR: Could not create frame buffer with only depth for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

and laucher.log :
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Vinyl AC'97 Audio (WAVE)(OpenAL default)
  Trying to open device 'Generic Software on Vinyl AC'97 Audio (WAVE)'... Success!
  Number of mono sources: 32
  Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!
Thanks.
Regards,
Gizmo.
09-26-2010, 10:29 AM
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