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Gamma Values
moon Offline
Junior Member

Posts: 8
Threads: 6
Joined: Oct 2010
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Gamma Values


Some problem let me drive a bit crazy atm. Its about different ways the engine and the editor shows the lightning of a map. Seems the level editor uses a default gamma value of 1 but the games value differs cus there is a slider and a example picture to set it up and ill end up at 1.8. Since i create a custom story with custom textures and models i would find it usefull if the editor could have a gama change setting, or might i oversaw it?

Also there will be the need that people later on can adjust their gamma to the custom story, so a feature that own gamma example pictures could be used would be cool. So people can adjust their gamma to each custom story according to the pictures the creators attach.
10-12-2010, 06:03 PM
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