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Leucos
Draugemalf Offline
Junior Member

Posts: 27
Threads: 6
Joined: Jul 2016
Reputation: 4
#1
Leucos

So, I made this mod, I would like any feedback and constructive criticism.

Trailer:


Workshop Page: Link
ModDB Page: Link

Description:
Leucos is a singleplayer SOMA map set in a abandoned Carthage site. There are many terminals from which you can try to uncover the truth about what happend to its missing inhabitants, however not all is as dead as it seems. You will need to escape before things get out of hand, with help from an unlikely ally.

Steam Workshop Page: Steamcommunity.com
Credits:
Map and voices: Draugemalf
Assets:
Spider Monster by Aidan Maxwell (TheDoctorPoo): Moddb.com
FirstAidKit by TheDoctorPoo
Main Menu by TheDoctorPoo
Map Terminal Image by Abion47

Scripting help:
Aquamarine
TheDoctorPoo
Romulator
Abion47
The Skype Modding Group

Beta testers
TheDoctorPoo
Aquamarine
Abion47

(This post was last modified: 12-14-2016, 11:21 PM by Draugemalf.)
08-27-2016, 12:08 AM
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Macgyverthehero Offline
Posting Freak

Posts: 1,187
Threads: 23
Joined: May 2012
Reputation: 15
#2
RE: Leucos

About time we got a new mod to play with, can't wait to check this out when I have the time!

Also, would you mind if I play this on a live stream?

[Image: Keo88b.gif]
08-27-2016, 05:10 AM
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Draugemalf Offline
Junior Member

Posts: 27
Threads: 6
Joined: Jul 2016
Reputation: 4
#3
RE: Leucos

(08-27-2016, 05:10 AM)Macgyverthehero Wrote: About time we got a new mod to play with, can't wait to check this out when I have the time!

Also, would you mind if I play this on a live stream?

Go ahead.

08-27-2016, 06:29 AM
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GhylTarvoke Offline
Member

Posts: 234
Threads: 13
Joined: May 2015
Reputation: 9
#4
RE: Leucos

Some bugs I encountered.

Spoiler below!

- The Construct opens many doors that shouldn't be opened (for example, the door that would otherwise require an Omnitool).
- The options to unlock the infirmary and robot room are sometimes unavailable.
- The "free me" option is sometimes unavailable.

08-28-2016, 02:13 AM
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Draugemalf Offline
Junior Member

Posts: 27
Threads: 6
Joined: Jul 2016
Reputation: 4
#5
RE: Leucos

(08-28-2016, 02:13 AM)GhylTarvoke Wrote: - The Construct opens many doors that shouldn't be opened (for example, the door that would otherwise require an Omnitool).

It really shouldn't be able to open the door to elevator access, and outside of the last encounter, how did you get it to the other omnitool door? What other doors did it open?

(08-28-2016, 02:13 AM)GhylTarvoke Wrote: - The options to unlock the infirmary and robot room are sometimes unavailable.
Did you happen to die and reload? Maybe that messed up the bool variables somewhow, but it didn't do it for me. They become unavailable after you've opened them, but they shouldn't stay so if you reloaded to a point before you opened them.

(08-28-2016, 02:13 AM)GhylTarvoke Wrote: - The "free me" option is sometimes unavailable.
Just like the other buttons? This is also dependant on a bool variable.

08-28-2016, 10:30 AM
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Draugemalf Offline
Junior Member

Posts: 27
Threads: 6
Joined: Jul 2016
Reputation: 4
#6
RE: Leucos

(08-28-2016, 02:13 AM)GhylTarvoke Wrote: Some bugs I encountered.

Spoiler below!

- The Construct opens many doors that shouldn't be opened (for example, the door that would otherwise require an Omnitool).
- The options to unlock the infirmary and robot room are sometimes unavailable.
- The "free me" option is sometimes unavailable.


I updated the mod so that the last two bugs you mentioned should be fixed.

08-28-2016, 02:06 PM
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GhylTarvoke Offline
Member

Posts: 234
Threads: 13
Joined: May 2015
Reputation: 9
#7
RE: Leucos

Finished the mod with no problems.

Spoiler below!
The Construct didn't misbehave this time. The other time, it opened the Omnitool door by going to the cargo area, then through the power room (opening the locked door as it did so).

My favorite parts were the ones that reminded me of the SOMA teaser. Excellent use of assets.
08-28-2016, 05:08 PM
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