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Nodes problem
Gamemakingdude Offline
Senior Member

Posts: 470
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Joined: Nov 2010
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#11
RE: Nodes problem

The problem was that the infected npc can't follow nodes. But the amnesia ones does.

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Stephanos house
11-30-2010, 05:14 AM
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Hooumeri Offline
Member

Posts: 57
Threads: 11
Joined: Oct 2010
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#12
RE: Nodes problem

(11-30-2010, 05:14 AM)Gamemakingdude Wrote: The problem was that the infected npc can't follow nodes. But the amnesia ones does.

Hmm.. strange.. If you're talking about the infected model from penumbra, which Everlone uploaded, I've gotten it to work by using pathnodes. Can't understand why you couldnt..
11-30-2010, 09:49 AM
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Gamemakingdude Offline
Senior Member

Posts: 470
Threads: 82
Joined: Nov 2010
Reputation: 9
#13
RE: Nodes problem

(11-30-2010, 09:49 AM)Hooumeri Wrote:
(11-30-2010, 05:14 AM)Gamemakingdude Wrote: The problem was that the infected npc can't follow nodes. But the amnesia ones does.

Hmm.. strange.. If you're talking about the infected model from penumbra, which Everlone uploaded, I've gotten it to work by using pathnodes. Can't understand why you couldnt..

He would just walk up the corridor and get stuck in a certain spot.

Rep if like me or im helpful or you love my stories!
Stephanos house
11-30-2010, 10:49 AM
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