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Enemy walk speed when patrolling
User01 Offline
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#1
Enemy walk speed when patrolling

Is there a way to change the enemy walk speed when patrolling?
03-23-2019, 01:45 PM
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Mudbill Offline
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#2
RE: Enemy walk speed when patrolling

Open the .ent file using the Model Editor and in Settings > User Defined Variables you can find a value for Walk_ForwardSpeed.

(This post was last modified: 03-23-2019, 05:56 PM by Mudbill.)
03-23-2019, 05:56 PM
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User01 Offline
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#3
RE: Enemy walk speed when patrolling

(03-23-2019, 05:56 PM)Mudbill Wrote: Open the .ent file using the Model Editor and in Settings > User Defined Variables you can find a value for Walk_ForwardSpeed.

Have you tried that out? It's not working for me.
03-24-2019, 08:59 AM
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Mudbill Offline
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#4
RE: Enemy walk speed when patrolling

I admittedly have not messed much around with it myself, but I know others have gotten it to work. That would seem like the obvious place for it, although it's surely also affected by the acceleration attributes and possibly even the walking animation. You'll have to test around with it to find out unless someone else comes around with a better answer.

03-26-2019, 02:58 AM
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User01 Offline
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#5
RE: Enemy walk speed when patrolling

I tried it out with Grunt now and it didn't work. It seems that the speed and acceleration attributes doesn't affect Paths nodes.


Do you know someone who managed to do it?
03-28-2019, 09:19 PM
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