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SOMA QUIT UNEXPECTEDLEY MESSAGE, HELP ME
Malandrinnor Offline
Junior Member

Posts: 2
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Joined: May 2020
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#1
Not Solved SOMA QUIT UNEXPECTEDLEY MESSAGE, HELP ME

I had problems with the game, you can see the problem in the uploaded photo. I Uninstalled the game, restarted my macbook pro and installed the game one more time. Now when I click in the game icon in the launchpad it pops up a message saying SOMA quitted unexpectedly, reopen or ok, I click on reopen and the same message appears, have deleted the game and done the same process and the same message appears. 

HELP ME, DO NOT JUST READ THE POST BUT TRY AND HELP IF YOU KNOW SOMETHING ABOUT THIS
(This post was last modified: 05-02-2020, 01:19 PM by Malandrinnor.)
05-01-2020, 01:23 PM
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Mudbill Offline
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Joined: Apr 2013
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#2
Not Solved RE: SOMA QUIT UNEXPECTEDLEY MESSAGE, HELP ME

Which Macbook Pro do you have?
Post the hpl.log file. I think you'll find it in ~/Library/Application Support/Frictional Games/SOMA

(This post was last modified: 05-02-2020, 01:57 PM by Mudbill.)
05-02-2020, 01:57 PM
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Malandrinnor Offline
Junior Member

Posts: 2
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Joined: May 2020
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#3
Not Solved RE: SOMA QUIT UNEXPECTEDLEY MESSAGE, HELP ME

(05-02-2020, 01:57 PM)Mudbill Wrote: Which Macbook Pro do you have?
Post the hpl.log file. I think you'll find it in ~/Library/Application Support/Frictional Games/SOMA

its the late 2018 13" model

file:
Version 1.500
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
 Creating job manager with 3 threads and 1024 jobs
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
 Creating script module
 Creating lipsync module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 3840x2160 bpp:32 rr: 30 fs:1 ms:0 driver: 0 cap:'SOMA Loading...' posSad-1x-1)
 Available drivers:
  (0) - 'cocoa'
  (1) - 'dummy'
 Creating window: (-1,-1) 3840 x 2160 - 32 bpp flags: 2
 Setting display mode: 3840 x 2160 - 32 bpp 30 hz
 Init Glew...OK
 Setting up OpenGL
  Vendor: Intel Inc.
  Renderer: Intel® Iris™ Plus Graphics 650
  Version: 4.1 INTEL-14.5.22
  Max texture image units: 16
  Max texture coord units: 80
  Max texture buffer size: 67108864
  Max texture array slices: 2048
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Texture compression 3DC: 0
  Texture sRGB: 1
  Geometry Instancing: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  Max vertex uniforms: 4096
  Max fragment uniforms: 4096
  OGL ATIFragmentShader: 0
  Tesselation: 1
  MultiBindTex: 0
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.7.8
  Version Number: 178
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
 Adding engine materials
 Adding engine post effects
WARNING: Sampler colorMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler offsetMap doesn't exist or is unused, could not bind it to unit 3
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
 Initializing FMOD.
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
 Adding engine updates
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
05-02-2020, 02:06 PM
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