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White Night - Total Conversion v1.1
Danny Boy Offline
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RE: White Night - Total Conversion

(10-09-2011, 08:53 PM)plutomaniac Wrote: 80 more replies and this thread will be the most replied one in the forum! Way to go Tan! SmileTongue
Lets all make a party! where there is cake! Then we say the cake was a lie Big Grin

btw: Only 79 posts left now Smile I HELPED XD!!!!!!!!!
(This post was last modified: 10-09-2011, 09:55 PM by Danny Boy.)
10-09-2011, 09:55 PM
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eliasfrost Offline
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RE: White Night - Total Conversion

Just wondering, what size is this story? (as in how much hardware space is required) Looking superb! Smile

[Image: indiedb_88x31.png]
10-09-2011, 10:35 PM
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Tanshaydar Offline
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RE: White Night - Total Conversion

(10-09-2011, 06:06 PM)Morfar Wrote: ETA? :p

Bugs! BUGS EVERYWHERE! Should be bug-free in a few days.

(10-09-2011, 10:35 PM)nackidno Wrote: Just wondering, what size is this story? (as in how much hardware space is required) Looking superb! Smile

Well, 220 MB rar, 450 MB for installation, 150 MB for map caches, 100 MB for saves; so you need at least 750 MB to play White Night without a flaw. Though, game installs only 450 MB.

10-10-2011, 03:17 AM
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Hunter of Shadows Offline
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RE: White Night - Total Conversion

(10-10-2011, 03:17 AM)Tanshaydar Wrote:
(10-09-2011, 06:06 PM)Morfar Wrote: ETA? :p

Bugs! BUGS EVERYWHERE! Should be bug-free in a few days.
I would recommend getting a very big shoe, or a can of raid
10-10-2011, 03:31 AM
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zeravia Offline
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RE: White Night - Total Conversion

isn't it supposed to be out?


Diary of a madman -Onhold

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10-10-2011, 08:03 AM
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yasar11732 Offline
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RE: White Night - Total Conversion

He announced release date to be 15th. Mod is currently being tested and polished, so you need to wait for couple of days more.

10-10-2011, 08:11 AM
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Rapture Offline
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RE: White Night - Total Conversion

What time though? I really want to get it the minute it's finished uploading! =)
10-10-2011, 03:13 PM
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plutomaniac Offline
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RE: White Night - Total Conversion

(10-10-2011, 03:13 PM)Rapture Wrote: What time though? I really want to get it the minute it's finished uploading! =)
How could he possibly know that? It depends on the testers as well though guys. Usually after they find all the bugs one more quick run is done again with the fixed version just to be sure.
10-10-2011, 03:23 PM
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Tanshaydar Offline
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RE: White Night - Total Conversion

(10-10-2011, 03:13 PM)Rapture Wrote: What time though? I really want to get it the minute it's finished uploading! =)

You can watch it on ModDB, the moment file is ready to download it will let you know.
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Just a quick update.
Yasar made countless runs and found many bugs. Today, I decided to do a playthrough, since I had the time and haven't played it from start to end for a long time (testing levels doesn't count); and I found some bugs possibly only pluto could find, but they were bad. Even Yasar got surprised at how I found them. (that means being a developer?)

Patience always rewarded, exploration always rewarded.
I'm more impatient then you guys can ever be. I'm in a limbo at the moment. I can't release it, yet I can't develop it more either. But I really want to exclude even the smallest bugs, because they might break the immersion that I tried so hard to create. Most of you have waited for months, so waiting a few days more won't hurt.

(This post was last modified: 10-10-2011, 04:04 PM by Tanshaydar.)
10-10-2011, 04:04 PM
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plutomaniac Offline
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RE: White Night - Total Conversion

If you want tell me what these are via pm, I may have already found them but nothing too serious.
10-10-2011, 04:10 PM
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