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[ok not that Solved] How to make enemys patrol
Pandemoneus Offline
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#21
RE: [ok not that Solved] How to make enemys patrol

Or activate the debug mode ingame (press F1) and select Entity info, it shows the path nodes and how they got connected.

03-21-2011, 12:04 AM
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Danny Boy Offline
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#22
RE: [ok not that Solved] How to make enemys patrol

debug mode? if i have it does not work
ok for you just to get an idea of my problem test my map here http://www.frictionalgames.com/forum/thread-6930.html wend the monster came to hug you stay there for a waile and if you wish trow at him something like i don't know the armor's head for example... then just hide form the monster and see the brains of the thing "working"
(This post was last modified: 03-21-2011, 12:20 AM by Danny Boy.)
03-21-2011, 12:09 AM
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Pandemoneus Offline
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#23
RE: [ok not that Solved] How to make enemys patrol

Didn't you do that?
-> http://wiki.frictionalgames.com/hpl2/amn...evenvguide

03-21-2011, 01:45 AM
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Danny Boy Offline
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#24
RE: [ok not that Solved] How to make enemys patrol

oh sorry didn't noticed the link... no i didn't =/
(This post was last modified: 03-21-2011, 08:51 PM by Danny Boy.)
03-21-2011, 06:39 PM
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