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How to make a gust push a door and a chair?
XxItachi09xX Offline
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#1
How to make a gust push a door and a chair?

How? I am trying to make it more creepier for my story, how?
03-14-2011, 04:24 AM
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Russ Money Offline
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#2
RE: How to make a gust push a door and a chair?

(03-14-2011, 04:24 AM)XxItachi09xX Wrote: How? I am trying to make it more creepier for my story, how?

Scripting.

Here are the funcs

For the chair
AddPropImpulse("chair", 0, 0, 0, "world");

The three 0's are the cords for the X, Y, Z axis. "chair" is name of the entity and "world" is the CordSystem, you normally want to leave it as "world".

For the door, it's the same
AddPropImpulse("door", 0, 0, 0, "world");

You'll want to add the impulse on which way it opens.
Example: If the door swings open towards the X axis, increasingly, it'll be something like this:

AddPropImpulse("door", 0.8f, 0, 0, "world");
03-14-2011, 05:19 AM
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XxItachi09xX Offline
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Posts: 16
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#3
RE: How to make a gust push a door and a chair?

(03-14-2011, 05:19 AM)Russ Money Wrote:
(03-14-2011, 04:24 AM)XxItachi09xX Wrote: How? I am trying to make it more creepier for my story, how?

Scripting.

Here are the funcs

For the chair
AddPropImpulse("chair", 0, 0, 0, "world");

The three 0's are the cords for the X, Y, Z axis. "chair" is name of the entity and "world" is the CordSystem, you normally want to leave it as "world".

For the door, it's the same
AddPropImpulse("door", 0, 0, 0, "world");

You'll want to add the impulse on which way it opens.
Example: If the door swings open towards the X axis, increasingly, it'll be something like this:

AddPropImpulse("door", 0.8f, 0, 0, "world");

void OpenDoorScare(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("mansion_1", 0.8f, 0, 0, "world");
AddPropImpulse("chair_wood02_18", 0.8f, 0, 0, "world");
}

No effects. Can you please tell me step by step? I put the .hps like this but it doesn't have a effect when i am testing the mapm
03-16-2011, 03:49 AM
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Russ Money Offline
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#4
RE: How to make a gust push a door and a chair?

Are you wanting the player to interact with something to cause the triggers? Or when they collide with an area script?
03-16-2011, 04:17 AM
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XxItachi09xX Offline
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#5
RE: How to make a gust push a door and a chair?

Collide with an area.
03-16-2011, 04:26 AM
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Raymond Offline
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#6
RE: How to make a gust push a door and a chair?

Can i ask a question? What is X Y Z axis?

One World To Another [DEMO] coming soon.
03-16-2011, 07:35 AM
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Tanshaydar Offline
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#7
RE: How to make a gust push a door and a chair?

(03-16-2011, 07:35 AM)Raymond Wrote: Can i ask a question? What is X Y Z axis?

http://www.frictionalgames.com/forum/thread-6910.html

03-16-2011, 11:06 AM
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Raymond Offline
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#8
RE: How to make a gust push a door and a chair?

(03-16-2011, 11:06 AM)Tanshaydar Wrote:
(03-16-2011, 07:35 AM)Raymond Wrote: Can i ask a question? What is X Y Z axis?

http://www.frictionalgames.com/forum/thread-6910.html

Ok thank you very much Smile.
Well it moved but didn't open the door.

One World To Another [DEMO] coming soon.
(This post was last modified: 03-16-2011, 11:26 AM by Raymond.)
03-16-2011, 11:18 AM
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Tanshaydar Offline
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#9
RE: How to make a gust push a door and a chair?

You have to put it in the direction of the door that opens. Door might be opening to the X, Y, Z, -X, -Y or even -Z direction.

03-16-2011, 12:02 PM
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Raymond Offline
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#10
RE: How to make a gust push a door and a chair?

I did put to the correct axis. When i trigger it, it just look like someone kicked it (not open)Confused.

One World To Another [DEMO] coming soon.
03-17-2011, 03:59 AM
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