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Fancy door + quest scripting.
Streetboat Offline
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#21
RE: Fancy door + quest scripting.

But... entities and areas are what I'm trying to activate. Sad I'm trying to set a scene up so a whole table set appears and disappears, and everything but the tables themselves actually disappear. Everything else works perfectly. The table is table_nice02.ent.

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03-21-2011, 04:10 AM
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Pandemoneus Offline
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#22
RE: Fancy door + quest scripting.

Yeah I am sorry, I should have specified that.
You can only (de)activate moveable (non-static) entities. :x

(This post was last modified: 03-21-2011, 11:08 AM by Pandemoneus.)
03-21-2011, 11:08 AM
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Streetboat Offline
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#23
RE: Fancy door + quest scripting.

Hmm, ok, is there a way to convert a static entity to a non-static one? I really want to make this scene work, moving a table from one area in a room to another. Sad

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03-21-2011, 08:08 PM
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Pandemoneus Offline
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#24
RE: Fancy door + quest scripting.

You have to do that with the model editor, but don't ask me how. Big Grin

03-21-2011, 09:17 PM
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Streetboat Offline
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#25
RE: Fancy door + quest scripting.

All right, I'll look around, I'm sure someone has asked before, thanks. Big Grin

This is a really friendly community, I like it! Strange considering the category of game it follows. Tongue

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03-21-2011, 09:57 PM
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Streetboat Offline
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#26
RE: Fancy door + quest scripting.

Okay, so I don't understand where to put them after I've converted them and have the game look in the correct folder for them. It worked once, while the editor was open. It even worked perfectly in-game, which was great, but then once I closed and opened the editor, it couldn't find them and deleted the entities. :/

They're in custom_stories/(my story)/entities/furniture/(file name)/(file name).ent

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03-22-2011, 10:16 PM
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Pandemoneus Offline
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#27
RE: Fancy door + quest scripting.

Try putting it into /entities/furniture/(file name)/(file name).ent aswell.

03-23-2011, 12:57 AM
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Streetboat Offline
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#28
RE: Fancy door + quest scripting.

Hm? I don't follow. That seems to be the same address I just said I placed them in.

What confuses me is the fact that it worked just fine before I closed the editor and opened it again, then it freaked out. Should I maybe change them into the appropriate entity when the map is in its very final stages and never open it again, then distribute it for download?

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03-23-2011, 01:59 AM
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Pandemoneus Offline
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#29
RE: Fancy door + quest scripting.

On the second look, I see that you could be confused by that. What I meant is that you place it under amnesia\entites\furniture\file name\file name.ent aswell as in amnesia\custom stories\... and so on.

03-23-2011, 02:13 AM
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Streetboat Offline
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#30
RE: Fancy door + quest scripting.

What about when I want to distribute it?

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03-23-2011, 02:26 AM
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