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[SOLVED]How to make Textures?
Viperdream Offline
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#1
[SOLVED]How to make Textures?

I searched all over the internet and forums how to create textures. Didn't find anything usefull : /

I have this JPG file that I want to turn into a texture to serve as a floor. It's grass. But how do I convert it to that .mat and .dds file?

Any help is appreciated Smile

(This post was last modified: 03-20-2011, 06:22 PM by Viperdream.)
03-19-2011, 03:08 PM
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stonecutter Offline
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#2
RE: How to make Textures?

Well you can use for example "blender" to create a big plane and put in blender the texture on it and then create a .dae file ! After this you can use the .dae file with the modelviewer and it will create automatically a material file and then u will use the model editor to create your own entitie that you can use in the editor ....

( http://wiki.frictionalgames.com/hpl2/thi...3d/blender )

( http://wiki.frictionalgames.com/hpl2/tut...tutorial_1 )

But maybe there is a way to convert it to an .dds file by using GIMP 2 and then u have to use the material editor to change the texture ... there are some tutorials in the wiki about this !

( http://wiki.frictionalgames.com/hpl2/tut...tutorial_1 )

I hope it helps you cause i am completely new to modding Tongue

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(This post was last modified: 03-20-2011, 01:01 PM by stonecutter.)
03-20-2011, 01:00 PM
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Viperdream Offline
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#3
RE: How to make Textures?

But not to modeling apparently Smile

I'll try it out and see what it gives

03-20-2011, 01:19 PM
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stonecutter Offline
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#4
RE: How to make Textures?

Tryed out the Editor a few weeks before and this week first time i created something with blender Tongue

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03-20-2011, 02:21 PM
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Tanshaydar Offline
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#5
RE: How to make Textures?

You have to use material editor. Try to find Everlone's conversion tutorial, that will help. I have a lot of custom texture used in my mod.

03-20-2011, 02:24 PM
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Viperdream Offline
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#6
[SOLVED] How to make Textures?

My grass is perfect now Big Grin

Thanks!

(This post was last modified: 03-20-2011, 06:21 PM by Viperdream.)
03-20-2011, 06:21 PM
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