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Drill Parts Bug? (*spoiler*) -SOLVED-
PuerNoctis Offline
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Posts: 3
Threads: 1
Joined: Mar 2011
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#1
Drill Parts Bug? (*spoiler*) -SOLVED-

Hello there,

(I am using the Steam version, fyi)

I am playing Amnesia at the moment (obviously), and I am quite stuck right now. But after reading through some walkthroughs I think I ran into some kind of bug...

To explain my current situation:

Currently I am standing in the morgue, I have assembled the syringe, and are trying to break the skull of the body. But to get into there, I thought I need the hand drill to make some kind of hole to extract the blood from - this was confirmed by the walkthroughs I read.

But I've never assembled the hand drill?! I only got two of the three parts at this point, and there is no possibility for me to get back into the storage area.

I still got the memento saying, that there was a cave-in and that I have to find another way into the storage area (explosives?), but I've never did this and came where I am now without it...

Here are two screenshots, for a better understanding:

http://img848.imageshack.us/f/01drillparts.jpg/

http://img864.imageshack.us/i/02mementos.jpg/

(If the images are deleted, please tell me, I will re-upload them).

The first image shows my inventory with the TWO, unassembled drill parts and the syringe, and the second shows my memento log.

Can someone confirm that this is a bug, or is there just an optional way to break the skull?!

Any answers are very appreciated.

Cheers
PuerNoctis
(This post was last modified: 03-20-2011, 10:11 AM by PuerNoctis.)
03-19-2011, 09:36 PM
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PuerNoctis Offline
Junior Member

Posts: 3
Threads: 1
Joined: Mar 2011
Reputation: 0
#2
RE: Drill Parts Bug? (*spoiler*)

Okay, another post in the forum stated that the savegames are in XML-Format, so I looked into my latest save and added the missing drill part.

This was already present:
<class type="cLuxInventory_Item_SaveData" name="">
    <var type="4" name="msName" val="hand_drill_part02" />
    <var type="2" name="mlType" val="0" />
    <var type="4" name="msSubType" val="drill_part" />
    <var type="4" name="msVal" val="" />
    <var type="4" name="msExtraVal" val="" />
    <var type="4" name="msImageFile" val="graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/hand_drill_part02.tga" />
    <var type="3" name="mfAmount" val="1.000000" />
    <var type="2" name="mlCount" val="1" />
    <var type="4" name="msGameNameEntry" val="ItemName_drill_part" />
    <var type="4" name="msGameDescEntry" val="ItemDesc_drill_part" />
</class>

<class type="cLuxInventory_Item_SaveData" name="">
    <var type="4" name="msName" val="hand_drill_part03" />
    <var type="2" name="mlType" val="0" />
    <var type="4" name="msSubType" val="drill_part" />
    <var type="4" name="msVal" val="" />
    <var type="4" name="msExtraVal" val="" />
    <var type="4" name="msImageFile" val="graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/hand_drill_part03.tga" />
    <var type="3" name="mfAmount" val="1.000000" />
    <var type="2" name="mlCount" val="1" />
    <var type="4" name="msGameNameEntry" val="ItemName_drill_part" />
    <var type="4" name="msGameDescEntry" val="ItemDesc_drill_part" />
</class>

I added this:
<class type="cLuxInventory_Item_SaveData" name="">
    <var type="4" name="msName" val="hand_drill_part01" />
    <var type="2" name="mlType" val="0" />
    <var type="4" name="msSubType" val="drill_part" />
    <var type="4" name="msVal" val="" />
    <var type="4" name="msExtraVal" val="" />
    <var type="4" name="msImageFile" val="graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/hand_drill_part01.tga" />
    <var type="3" name="mfAmount" val="1.000000" />
    <var type="2" name="mlCount" val="1" />
    <var type="4" name="msGameNameEntry" val="ItemName_drill_part" />
    <var type="4" name="msGameDescEntry" val="ItemDesc_drill_part" />
</class>

I have the item in my inventory now, but it still says that I don't have all parts as soon as I try to assemble it.

Can anyone point me to another variable/element I have to modify in my savegame to make it actually work?

I would be very grateful, really Smile

Cheers
PuerNoctis
03-19-2011, 11:09 PM
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thepaleking Offline
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Posts: 94
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Joined: Dec 2010
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#3
RE: Drill Parts Bug? (*spoiler*)

In the Custom Stories section I've seen people talking about how to make items combine, and it seems no one has really figured it out yet.

I'd say revert to a previous save...but I guess that's a long ways back. However did you manage to skip that entire area of the game?
03-20-2011, 06:03 AM
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PuerNoctis Offline
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Posts: 3
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Joined: Mar 2011
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#4
RE: Drill Parts Bug? (*spoiler*) -SOLVED-

(03-20-2011, 06:03 AM)thepaleking Wrote: In the Custom Stories section I've seen people talking about how to make items combine, and it seems no one has really figured it out yet.

I'd say revert to a previous save...but I guess that's a long ways back. However did you manage to skip that entire area of the game?

Although it might be wise to load a previous savegame (yes, it seems like I skipped the whole area between the cave-in and the machine room, did I miss much?), in the end I didn't want to restart from THAT early. So I looked around another savegame that is provided here on the forums (http://www.frictionalgames.com/forum/thread-4825.html).

I replaced the first XML-Code I posted, the first tow drill parts, with the final assembled drill:
<class type="cLuxInventory_Item_SaveData" name="">
    <var type="4" name="msName" val="handdrill" />
    <var type="2" name="mlType" val="0" />
    <var type="4" name="msSubType" val="hand_drill" />
    <var type="4" name="msVal" val="" />
    <var type="4" name="msExtraVal" val="" />
    <var type="4" name="msImageFile" val="graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/hand_drill.tga" />
    <var type="3" name="mfAmount" val="0.000000" />
    <var type="2" name="mlCount" val="1" />
    <var type="4" name="msGameNameEntry" val="ItemName_hand_drill" />
    <var type="4" name="msGameDescEntry" val="ItemDesc_hand_drill" />
</class>

This actually works and I am able to continue my "broken" savegame now Smile

So if someone runs into the same issue (which I highly doubt for some reason^^), here's what you have to do Smile

Cheers
PuerNoctis
(This post was last modified: 03-20-2011, 10:10 AM by PuerNoctis.)
03-20-2011, 09:33 AM
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thepaleking Offline
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Posts: 94
Threads: 1
Joined: Dec 2010
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#5
RE: Drill Parts Bug? (*spoiler*) -SOLVED-

Nice, that might come in handy.

You did miss a very intense monster encounter, and a flash back or two. Might wanna play through the game again (with the commentary maybe) to experience it.
03-20-2011, 11:34 AM
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