Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The appearance of a monster
BloodHammer Offline
Junior Member

Posts: 1
Threads: 1
Joined: Apr 2011
Reputation: 0
#1
The appearance of a monster

How to make the room appear a monster?
04-14-2011, 04:58 PM
Find
Dalroc Offline
Member

Posts: 57
Threads: 2
Joined: Mar 2011
Reputation: 0
#2
RE: The appearance of a monster

(04-14-2011, 04:58 PM)BloodHammer Wrote: How to make the room appear a monster?
Huh
I guess you're asking for how to activate a monster when you enter a specific room.. Look in the sticked threads and you have your answer.
04-14-2011, 05:15 PM
Find
Rownbear Offline
Member

Posts: 157
Threads: 13
Joined: Apr 2011
Reputation: 2
#3
RE: The appearance of a monster

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterActivate1", true, 1);
}

void MonsterActivate1
{
SetEntityActive("servant_grunt__1", true);
}
04-14-2011, 11:56 PM
Find




Users browsing this thread: 1 Guest(s)