Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Curious Hio, Scripting questions. (Current: Checkpoints.)
Mina Darsh Offline
Member

Posts: 227
Threads: 24
Joined: Sep 2010
Reputation: 0
#11
RE: Curious Hio, Scripting questions. (Current: Checkpoints.)

Yeah, Checkpoints are working, made a second one, changed it in the script. When starting the map I'm first clearly at PlayerStartArea_1, and when dying I spawn at the second.
04-20-2011, 11:14 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#12
RE: Curious Hio, Scripting questions. (Current: Checkpoints.)

I meant to just change the playerstartpos for the first one, just to make sure there's no syntax errors or something.
04-20-2011, 11:36 PM
Find
Mina Darsh Offline
Member

Posts: 227
Threads: 24
Joined: Sep 2010
Reputation: 0
#13
RE: Curious Hio, Scripting questions. (Current: Checkpoints.)

There is no syntax error, and if there was, I should get an error in most cases. I guess I have no choice other than moving the Grunt 'mister_moody' out of the Script Area he spawns in in hope to prevent him from leaving prematurely.
04-21-2011, 09:06 AM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#14
RE: Curious Hio, Scripting questions. (Current: Checkpoints.)

Yeah I know, but if it were me I would be absolutely sure the function was actually working D:

But I doubt that's the problem anyway. I'm not sure what to do now, sorry. :V
04-21-2011, 12:45 PM
Find




Users browsing this thread: 1 Guest(s)