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In Memory
SkyeGU Offline
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#21
RE: In Memory

(04-25-2011, 07:07 AM)Dark Knight Wrote: i reach the end of tonnel (wormhole)
[Image: endzk.th.jpg]
then fall down through textures and die.Big Grin
i think this is the end of demo
That's not the end, man! That's not the end!!! You were almost there! Just go further!
(Though I don't know how you fell through the textures!)
You know when you get to the end, because the credits roll on screen.

Also I agree. That room with the tree and the soothing music was AWESOME.
04-25-2011, 07:23 AM
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Dark Knight Offline
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#22
RE: In Memory

SkyeGU


you right, i forgot about moving ladder.

[Image: heheog.th.jpg]
Tongue

map great, but i has little bugs
04-25-2011, 07:36 AM
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ZxBrad Offline
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#23
RE: In Memory

This was getting very interesting.
Thx for making this
and hope to see a full release soon

WARNING: Noob Doesn't Know How To Script.
[Image: xcn384.gif]

04-25-2011, 02:44 PM
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skypeskype Offline
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Posts: 503
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#24
RE: In Memory

Just finished it and I LOVED IT. Your scripting and map-making skills are amazing. I wish the custom story was longer Sad.

P.s: Thanks for the save file. Couldn't finish the story whitout it.
05-01-2011, 11:47 AM
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Dark Knight Offline
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Posts: 634
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Joined: Feb 2008
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#25
RE: In Memory

(05-01-2011, 11:47 AM)skypeskype Wrote: Just finished it and I LOVED IT. Your scripting and map-making skills are amazing. I wish the custom story was longer Sad.

P.s: Thanks for the save file. Couldn't finish the story whitout it.

yes, thanks again to Kurton, and you not alone Tongue
05-01-2011, 12:05 PM
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Acies Offline
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Posts: 1,643
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#26
RE: In Memory

First map I played and I enjoyed it well. I liked your eye to details, noticed a dripping from the ceiling in the first area, looked up - and there was a crack. Your level design was innovative and unique. I also liked how you had used welders to cover up a hole in the 3rd or 2nd area. The coolest thing was the tree, which added mysticism to your map.

The only problem I encountered was that ladder which you had to run up on, kept sliding down. However I made it on the 7th attempt. That was minor though and didn't ruin gameplay.

Well done!

[Image: mZiYnxe.png]


05-01-2011, 04:35 PM
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MooseTheScared Offline
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#27
RE: In Memory

This story is amazing: the beautiful surroundings, the music perfectly matched with them. You should definitely continue your wonderful work.
05-07-2011, 06:54 PM
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Dark Knight Offline
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#28
RE: In Memory

yes that great moment with tree and wonderful music from there- i listening on my ipod, thanks to Kurton

awaiting In memory - 2 Tongue
05-07-2011, 07:46 PM
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Kurton Offline
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#29
RE: In Memory

(05-07-2011, 07:46 PM)Dark Knight Wrote: yes that great moment with tree and wonderful music from there- i listening on my ipod, thanks to Kurton

awaiting In memory - 2 :P

Two? Perhaps I could do a prequel or side-story instead, I don't think I can make anything much of what happens after this one.

I'm at least happy everyone seems to like the tree part, that was definitely one of my focuses in developing. C:

(This post was last modified: 05-07-2011, 11:02 PM by Kurton.)
05-07-2011, 11:02 PM
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Elexyr Offline
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#30
RE: In Memory

Nice feel, maybe a bit too nice? By that I mean, not all that scary. However,
Spoiler below!
when the door up the winding stair case closed and I heard a skittling sound, kinda like a little girl pumped on experiments, I was like "wtf!". Try and follow through by some more story after that point, as well as maybe adding a monster which is the little girl? Who helps in some way, maybe?

Level design is beautiful, though
Spoiler below!
maybe add a bit more items? Or maybe it's intentional, like it was deserted for some years?

All in all, quite good man, just a bit more atmosphere/darkness/scarybooboo stuff and more story.

Oh, and to help with the "there's more story if you went that way, before you went that way" thing, add some sort of obstacle (locked door, destructible debree...) which requires you to go to that area in the first place.

Hope this helps and looking forward to more from you.
05-10-2011, 03:24 AM
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