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Pick Axe
ricky horror Offline
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#1
Pick Axe

So in models/hand_objects theres a folder called pickaxe with the entities in it. Has anyone gotten the pickaxe working?


Attached Files
.png   pickaxe.png (Size: 72.2 KB / Downloads: 114)

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05-02-2011, 01:03 AM
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xiphirx Offline
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#2
RE: Pick Axe

No, even if we got it to appear in game, it wouldn't function as the game doesn't have usable weapon code.

05-02-2011, 01:09 AM
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MrBigzy Offline
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#3
RE: Pick Axe

Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:

Or maybe I'm wrong, but would be nice to have that for different mod types. Cool
05-02-2011, 03:52 AM
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ricky horror Offline
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#4
RE: Pick Axe

(05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:

Or maybe I'm wrong, but would be nice to have that for different mod types. Cool

Maybe you could mess around with that! :p Test some things out

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05-02-2011, 03:54 AM
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MrBigzy Offline
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#5
RE: Pick Axe

That would require having the source. So don't count on it. Sad
05-02-2011, 03:55 AM
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csm Offline
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#6
RE: Pick Axe

(05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:

Or maybe I'm wrong, but would be nice to have that for different mod types. Cool

<Attack Primary="MouseButton::RightMouse" Secondary="" />

I'm guessing that's what attack primary is used for in the user_keys config file. Located in your save file(s) dir.
(This post was last modified: 05-02-2011, 09:18 AM by csm.)
05-02-2011, 09:17 AM
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Karai16 Offline
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#7
RE: Pick Axe

this is funny, I actually just saw the same thing in the models folder and wanted to post a threat about it... well, guess I don't have to now ^^

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05-02-2011, 09:41 AM
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MrBigzy Offline
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#8
RE: Pick Axe

(05-02-2011, 09:17 AM)csm Wrote:
(05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:

Or maybe I'm wrong, but would be nice to have that for different mod types. Cool

<Attack Primary="MouseButton::RightMouse" Secondary="" />

I'm guessing that's what attack primary is used for in the user_keys config file. Located in your save file(s) dir.



Unfortunately, attack primary only applies to throwing items. Sad
05-02-2011, 02:14 PM
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