Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 22 Vote(s) - 4.14 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Hermoor's monsters
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
RE: Hermoor's monsters

Well the texture is not that bad, maybe some torn cloths could be added later. It looks good though no matter the texture. Moreover, afterwards I need to find an animator so actually there are still things to be made. Maybe we can find a ready texture like you did with the t-rex? Is that possible?
08-13-2011, 09:00 PM
Find
Hermoor Offline
Member

Posts: 194
Threads: 8
Joined: May 2011
Reputation: 6
RE: Hermoor's monsters

Tell me if you find something we could use:
http://www.google.se/search?tbm=isch&hl=...10&bih=446
08-13-2011, 09:05 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
RE: Hermoor's monsters

Maybe a small cloth like this one:


or some of these(not full body of course like an actuall mummy):

http://mealwyrm.files.wordpress.com/2007/10/mummy.jpg
(This post was last modified: 08-13-2011, 09:14 PM by plutomaniac.)
08-13-2011, 09:12 PM
Find
AlexRobillard Offline
Junior Member

Posts: 41
Threads: 5
Joined: Jun 2011
Reputation: 0
RE: Hermoor's monsters

how about a monster that is walking on its hands and arms but in the bridge formation, sorta' like the exorcist.... I never say the movie but heard thats in it.

08-13-2011, 09:34 PM
Find
Hermoor Offline
Member

Posts: 194
Threads: 8
Joined: May 2011
Reputation: 6
RE: Hermoor's monsters

Yes bandages around his ankles and more fragile parts of his body. With such long thin limbs there is no way he could be walking around in the basement without tripping or breaking a few bones. Bandages would make sense.

I'm not sure about the cloth though, you want him to have a penis under there? I thought the castrated penis looked creepy. It kind of adds to his character. Also cloth is hard to animate right. I could attach it to the legs but it would probably stretch in the animation.

Quote:how about a monster that is walking on its hands and arms but in the bridge formation, sorta' like the exorcist.... I never say the movie but heard thats in it.
Well if you serioulsy is gonna use the model then maybe I could make it, making one of these models takes a few hours though. So it has to be a cool design if I'm going to waste my time on it.
08-13-2011, 09:59 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
RE: Hermoor's monsters

(08-13-2011, 09:59 PM)Hermoor Wrote: Yes bandages around his ankles and more fragile parts of his body. With such long thin limbs there is no way he could be walking around in the basement without tripping or breaking a few bones. Bandages would make sense.

I'm not sure about the cloth though, you want him to have a penis under there? I thought the castrated penis looked creepy. It kind of adds to his character. Also cloth is hard to animate right. I could attach it to the legs but it would probably stretch in the animation.

Oh yes, I forgot about the cut penis. Right. But the bandages will look cool I guess and are easy to be made I think. Mmm, so the cloth will interfere with the animations, correct. Ok, no clothing then. Maybe some little torn clothes where no bandages or stitches exist can be painted in the texture.
08-13-2011, 11:37 PM
Find
Henriksen Offline
Senior Member

Posts: 308
Threads: 71
Joined: Dec 2010
Reputation: 2
RE: Hermoor's monsters

-- Request Incoming --


Can you make a torch wich we can carry around like you can do with a rock? Not in the inventory or as a lantern replacement. Just use the torch wich is already ingame but remove the holder so that it is only the TORCH left. Not sure if somebody have already done this, but I cant find any.

(Yeah I suck at explaining)
08-14-2011, 02:42 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
RE: Hermoor's monsters

(08-14-2011, 02:42 PM)teddifisk Wrote:
-- Request Incoming --


Can you make a torch wich we can carry around like you can do with a rock? Not in the inventory or as a lantern replacement. Just use the torch wich is already ingame but remove the holder so that it is only the TORCH left. Not sure if somebody have already done this, but I cant find any.

(Yeah I suck at explaining)

It has already been done but the story is not released yet. Probably this can be done only with the ModelEditor.
08-14-2011, 02:54 PM
Find
Henriksen Offline
Senior Member

Posts: 308
Threads: 71
Joined: Dec 2010
Reputation: 2
RE: Hermoor's monsters

(08-14-2011, 02:54 PM)plutomaniac Wrote:
(08-14-2011, 02:42 PM)teddifisk Wrote:
-- Request Incoming --


Can you make a torch wich we can carry around like you can do with a rock? Not in the inventory or as a lantern replacement. Just use the torch wich is already ingame but remove the holder so that it is only the TORCH left. Not sure if somebody have already done this, but I cant find any.

(Yeah I suck at explaining)

It has already been done but the story is not released yet. Probably this can be done only with the ModelEditor.

I just saw it, the story name was Harvest Smile
Guess I'll have to wait till its released then.

08-15-2011, 09:47 AM
Find
clock123 Offline
Member

Posts: 76
Threads: 18
Joined: Jul 2011
Reputation: 0
RE: Hermoor's monsters

Are you still working on this?
08-15-2011, 01:55 PM
Find




Users browsing this thread: 3 Guest(s)