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Crash on entering inventory screen [Tab]
Danjun Offline
Junior Member

Posts: 5
Threads: 1
Joined: May 2011
Reputation: 0
#11
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

I've run the game as administrator, yes..

I would have not posted here if I dint saw the "DONT POST BEFORE SEEING THIS" post Tongue .

EDIT: My bad :$ I named my card wrong, my laptop has ATI Radeon X1400
(This post was last modified: 06-03-2011, 01:10 PM by Danjun.)
06-03-2011, 12:33 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#12
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

Make sure you have the latest game patch installed which is v1.2 and also this which is the latest driver ever released for your old gpu:

http://support.amd.com/us/gpudownload/wi...ng=English

I don't think it will work though, your graphics card in old for this game.
06-03-2011, 01:32 PM
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Danjun Offline
Junior Member

Posts: 5
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Joined: May 2011
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#13
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

No boi, patched and it worked, I din't knew about Justine :O

THANKS MAN <3
06-04-2011, 02:37 AM
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Grez Offline
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Joined: Jul 2011
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#14
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

I am also getting the ATI-related crash when I open the inventory or journal. I had the black screen at the start, but solved that by giving amnesia.exe and launcher.exe "run as admin" rights.

Now, the game will start, but the journal and inventory create the black screen and the crash.

Win7 64 Ult
AMD Phenom II 965 Black
XFX ATi Radeon 6970 2Gb
8 Gb Geil DDR3

Game was installed through Steam, so it has latest patch. I also have the latest (11.6) Catalyst drivers, and just double-checked...completely up-to-date.

In my Catalyst sys info screen, it has the following for OpenGL:
OpenGL Version 6.14.10.10834

Not really sure what to try next...help is appreciated.
07-01-2011, 07:02 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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Joined: May 2011
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#15
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

The latest OpenGL is 4.1 but the game requires at least 2.1. Run the small program I attached you above and tell me what OpenGL version it detects.
07-01-2011, 07:52 AM
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Grez Offline
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#16
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

Thanks...looks like it's 4.1. Here's the full report:

Video Card Vendor:    ATI Technologies Inc.
Renderer:             AMD Radeon HD 6900 Series
OpenGL Version:       4.1.10834 Compatibility Profile Context
GLU Version:          1.2.2.0 Microsoft Corporation

Current pixel format: 2

Pixel Formats supported by this video card
------------------------------------------
#    Type    Flags        Buf    Type    Color(R-G-B-A)    Z-Depth    Stencil    Accum(R-G-B-A)
1    ICD    00008024    SGL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
2    ICD    00008025    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
3    ICD    00008425    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
4    ICD    00008024    SGL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
5    ICD    00008025    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
6    ICD    00008425    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
7    ICD    00008004    SGL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
8    ICD    00008005    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
9    ICD    00008405    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
10    ICD    00008004    SGL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
11    ICD    00008005    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
12    ICD    00008405    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
13    ICD    00008004    SGL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
14    ICD    00008005    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
15    ICD    00008405    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
16    ICD    00008004    SGL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
17    ICD    00008005    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
18    ICD    00008405    DBL    RGBA    32 (8-8-8-8)        24        8        0(0-0-0-0)
19    ICD    00008004    SGL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
20    ICD    00008005    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
21    ICD    00008405    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
22    ICD    00008004    SGL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
23    ICD    00008005    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
24    ICD    00008405    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
25    ICD    00008004    SGL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
26    ICD    00008005    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
27    ICD    00008405    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
28    ICD    00008004    SGL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
29    ICD    00008005    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
30    ICD    00008405    DBL    RGBA    32 (8-8-8-8)        24        8        64(16-16-16-16)
31    GEN    0000807C    SGL    RGBA    32 (8-8-8-0)        32        8        64(16-16-16-0)
32    GEN    0000807C    SGL    RGBA    32 (8-8-8-0)        16        8        64(16-16-16-0)
33    GEN    00008465    DBL    RGBA    32 (8-8-8-0)        32        8        64(16-16-16-0)
34    GEN    00008465    DBL    RGBA    32 (8-8-8-0)        16        8        64(16-16-16-0)
35    GEN    0000807C    SGL    RGBA    32 (8-8-8-8)        32        8        64(16-16-16-16)
36    GEN    0000807C    SGL    RGBA    32 (8-8-8-8)        16        8        64(16-16-16-16)
37    GEN    00008465    DBL    RGBA    32 (8-8-8-8)        32        8        64(16-16-16-16)
38    GEN    00008465    DBL    RGBA    32 (8-8-8-8)        16        8        64(16-16-16-16)
39    GEN    0000807C    SGL    CI    32 (8-8-8-0)        32        8        0(0-0-0-0)
40    GEN    0000807C    SGL    CI    32 (8-8-8-0)        16        8        0(0-0-0-0)
41    GEN    00008465    DBL    CI    32 (8-8-8-0)        32        8        0(0-0-0-0)
42    GEN    00008465    DBL    CI    32 (8-8-8-0)        16        8        0(0-0-0-0)
43    GEN    00000078    SGL    RGBA    24 (8-8-8-0)        32        8        64(16-16-16-0)
44    GEN    00000078    SGL    RGBA    24 (8-8-8-0)        16        8        64(16-16-16-0)
45    GEN    00000078    SGL    RGBA    24 (8-8-8-8)        32        8        64(16-16-16-16)
46    GEN    00000078    SGL    RGBA    24 (8-8-8-8)        16        8        64(16-16-16-16)
47    GEN    00000078    SGL    CI    24 (8-8-8-0)        32        8        0(0-0-0-0)
48    GEN    00000078    SGL    CI    24 (8-8-8-0)        16        8        0(0-0-0-0)
49    GEN    00000078    SGL    RGBA    16 (5-5-5-0)        32        8        32(11-11-10-0)
50    GEN    00000078    SGL    RGBA    16 (5-5-5-0)        16        8        32(11-11-10-0)
51    GEN    00000078    SGL    RGBA    16 (5-5-5-8)        32        8        32(8-8-8-8)
52    GEN    00000078    SGL    RGBA    16 (5-5-5-8)        16        8        32(8-8-8-8)
53    GEN    00000078    SGL    CI    16 (5-5-5-0)        32        8        0(0-0-0-0)
54    GEN    00000078    SGL    CI    16 (5-5-5-0)        16        8        0(0-0-0-0)
55    GEN    00000078    SGL    RGBA    8 (3-3-2-0)        32        8        32(11-11-10-0)
56    GEN    00000078    SGL    RGBA    8 (3-3-2-0)        16        8        32(11-11-10-0)
57    GEN    00000078    SGL    RGBA    8 (3-3-2-8)        32        8        32(8-8-8-8)
58    GEN    00000078    SGL    RGBA    8 (3-3-2-8)        16        8        32(8-8-8-8)
59    GEN    00000078    SGL    CI    8 (3-3-2-0)        32        8        0(0-0-0-0)
60    GEN    00000078    SGL    CI    8 (3-3-2-0)        16        8        0(0-0-0-0)
61    GEN    00000078    SGL    RGBA    4 (1-1-1-0)        32        8        16(5-6-5-0)
62    GEN    00000078    SGL    RGBA    4 (1-1-1-0)        16        8        16(5-6-5-0)
63    GEN    00000078    SGL    RGBA    4 (1-1-1-8)        32        8        16(4-4-4-4)
64    GEN    00000078    SGL    RGBA    4 (1-1-1-8)        16        8        16(4-4-4-4)
65    GEN    00000078    SGL    CI    4 (1-1-1-0)        32        8        0(0-0-0-0)
66    GEN    00000078    SGL    CI    4 (1-1-1-0)        16        8        0(0-0-0-0)


OpenGL extensions found for the current pixel format
----------------------------------------------------
GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trace
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_tessellator
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control
(This post was last modified: 07-01-2011, 03:47 PM by plutomaniac.)
07-01-2011, 03:36 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#17
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

OK, lets assume that this is a graphics driver problem. Do these:

1) Download Driver Sweeper and install it. Do not run it yet.
2) Uninstall the AMD drivers and all of their components.
3) Now run Driver Sweeper. Select all NVIDIA, PHYSIX, ATI, AMD, etc traces and if it founds something delete them all.
4) Reboot your system and then download this(Catalyst 11.6, do not use the latest beta or something else - 11.6 should be fine):

http://sites.amd.com/us/game/downloads/P...n7-64.aspx

5) After installation reboot your system again. Make sure that in device manager your AMD card appears and try launching the game again.
07-01-2011, 03:50 PM
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hardlymotivated Offline
Junior Member

Posts: 1
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Joined: Jul 2011
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#18
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

(07-01-2011, 07:02 AM)Grez Wrote: I am also getting the ATI-related crash when I open the inventory or journal. I had the black screen at the start, but solved that by giving amnesia.exe and launcher.exe "run as admin" rights.

Now, the game will start, but the journal and inventory create the black screen and the crash.

Win7 64 Ult
AMD Phenom II 965 Black
XFX ATi Radeon 6970 2Gb
8 Gb Geil DDR3

Game was installed through Steam, so it has latest patch. I also have the latest (11.6) Catalyst drivers, and just double-checked...completely up-to-date.

In my Catalyst sys info screen, it has the following for OpenGL:
OpenGL Version 6.14.10.10834

Not really sure what to try next...help is appreciated.

Hey.

I had exactly the same problem as you (11.6 Catalyst installed, ATI gpu, steam install) and I found that turning off vsync in the in-game graphics options fixed this issue for me.

There might be a little bit of screen-tearing; I haven't tried forcing vsync on in the Catalyst Control Center, but that might work if you can't stand the tearing.

Good luck!
07-07-2011, 11:59 PM
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Grez Offline
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#19
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

@hardlymotivated -- Well, thanks for the idea and advice, but unfortunately, this did not work for me. I still get the exact same result...try to go to the journal or any other pop-up screen and the game crashes with a black screen (not to mention that this created some really nasty horizontal bars that would flicker up and down the screen).

@plutomaniac -- seriously? Uninstall everything and reinstall? Why? Every other game that I have (and this is a long, long list) works perfectly. What kind of odd code is in the game that would require such an extreme set of actions to correct the problem? Sorry if it sounds like I'm just pushing back, but really, it sounds like this is a problem for multiple users and that a patch is in order to address it. I've never had to uninstall all of my graphics drivers and reinstall everything from scratch in order to get a game to work. I guess that I'm just curious as to what is really going on in there code-wise and how it could cause this problem.
07-25-2011, 06:11 AM
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plutomaniac Offline
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Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#20
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Crash on entering inventory screen [Tab]

Well I'm neither forcing you to listen to me nor telling you that this trick will work. Alike almost all other games this one uses OpenGL instead of DirectX and so most people have outdated OpenGL drivers. Manufacturers like Intel do the same as well. They totally forget about OpenGL support at their graphics cards and drivers.
07-25-2011, 09:59 AM
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