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Monster multiple node path problem.
AlexRobillard Offline
Junior Member

Posts: 41
Threads: 5
Joined: Jun 2011
Reputation: 0
#1
Monster multiple node path problem.

I want to make a single monster walk on the path I choose, which involves going around corners then stopping, then going back. How would I do this?
This is the code that I am using (Monster2):
void OnStart()
{
AddEntityCollideCallback("Player" , "Monster_Walk_Trigger" , "MonsterWalk1" , true , 1);
AddEntityCollideCallback("Player" , "Monster_Walk_Trigger2" , "MonsterWalk2" , true , 1);
AddEntityCollideCallback("Player" , "Monster_Walk_Trigger" , "AddEnemyPatrolNode" , true , 1);
AddEntityCollideCallback("Player" , "Monster_Walk_Trigger2" , "AddEnemyPatrolNode2" , true , 1);
}

void MonsterWalk1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("Monster1" , true);
AddEnemyPatrolNode("Monster1", "PathNodeArea_35", 3, "");
}

void MonsterWalk2(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("Monster2" , true);
AddEnemyPatrolNode2("Monster2", "PathNodeArea_20", 3, "");
AddEnemyPatrolNode2("Monster2", "PathNodeArea_4", 10, "");
AddEnemyPatrolNode2("Monster2", "PathNodeArea_58", 1, "");
AddEnemyPatrolNode2("Monster2", "PathNodeArea_59", 2, "");
}
I get errors on the path nodes when I start the game (crashes).
06-30-2011, 10:19 PM
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xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#2
RE: Monster multiple node path problem.

SetEntityActive("Monster2" , true);
AddEnemyPatrolNode2("Monster2", "PathNodeArea_20", 3.0f, "");
AddEnemyPatrolNode2("Monster2", "PathNodeArea_4", 10.0f, "");
AddEnemyPatrolNode2("Monster2", "PathNodeArea_58", 1.0f, "");
AddEnemyPatrolNode2("Monster2", "PathNodeArea_59", 2.0f, "");

When it's a float you need to add a decimal ex: 3 should be 3.0
and since it's a float you need to add f afterwards, like this: 3.0f

[Image: 44917299.jpg]Dubstep <3
06-30-2011, 10:47 PM
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Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#3
RE: Monster multiple node path problem.

Actually, when it's a float, it can be a float or int. The computer calculates it as 3.0 either way.

If you put in 3, you will get:

int: 3
float 3.0

06-30-2011, 11:16 PM
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