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Importing/Exporting Maya errors
DRedshot Offline
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#1
Importing/Exporting Maya errors

I get an error every time I export a .dae which i have previously imported to Maya. the error says:

“Warning: Null not supported by COLLADA. Node Scene_Root will lose its geometric information. The node transforms will be saved.”

Then I get a black box error if I try to import the mesh into ModelEditor.

Basically I need a modified prison door for my custom story, but even if i import the prison.dae and then export it without changing anything I get the error. In fact you could probably replicate the error by importing the mesh yourself, then exporting it.

I have obviously looked on other sites for help, but none of the few suggestions have worked.

I'm using Maya 2012 with the latest OpenCollada plugin, and have never had this problem when exporting a mesh I made from scratch. If anyone could help me I would appreciate it, thanks.

(This post was last modified: 07-22-2011, 11:31 PM by DRedshot.)
07-22-2011, 10:38 PM
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nkmol Offline
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#2
RE: Importing/Exporting Maya errors

You sure you export it whith openCOLLADE and not the regular dae exporter?
07-22-2011, 11:08 PM
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DRedshot Offline
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Posts: 374
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#3
RE: Importing/Exporting Maya errors

Im almost certain, http://opencollada.org/download.html
I even tried repairing the plugin, but that didn't work either.
It works fine if i make the mesh myself, i've only got this error when I tried to modify prison.dae

(This post was last modified: 07-22-2011, 11:17 PM by DRedshot.)
07-22-2011, 11:16 PM
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nkmol Offline
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#4
RE: Importing/Exporting Maya errors

But you can choose THE option openCOLLADE when exporting?
Because whith Maya you have to manually activate the plugin Wink
07-22-2011, 11:18 PM
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DRedshot Offline
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#5
RE: Importing/Exporting Maya errors

I am exporting using DAE_FXB Exporter - Is that the right one?

07-22-2011, 11:20 PM
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nkmol Offline
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#6
RE: Importing/Exporting Maya errors

Ah yes, there is the problem Wink
You should use openCOLLADE exporter. To enable this go to window --> Settings/Preferences --> Plugin Manager. And enable openCOLLADE Smile
P.s also import with openCOLLADE Wink
(This post was last modified: 07-22-2011, 11:30 PM by nkmol.)
07-22-2011, 11:27 PM
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DRedshot Offline
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#7
RE: Importing/Exporting Maya errors

Wow! haha I never even knew that existed! Thanks a lot! Smile

Thanks, It works! I can now edit it, and export it properly. Solved

(This post was last modified: 07-22-2011, 11:31 PM by DRedshot.)
07-22-2011, 11:28 PM
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DRedshot Offline
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Posts: 374
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#8
RE: Importing/Exporting Maya errors

Ok, sorry to bother you again, but when I said it works, it turns out it's a bit temperamental. I exported it as OpenCollada, and the error appeared as usual. However, this time it loaded in Model Editor. At this point I posted that it worked (above), however, after editing the model in modeleditor for a bit, It crashed. And every now and again it would crash. I tried reexporting it, and It would work for a bit, but as soon as I click the test button it would crash. I think the source of the problem is the error in my original post. Has anyone got any suggestions?
Thanks in advance

07-23-2011, 12:32 AM
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nkmol Offline
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#9
RE: Importing/Exporting Maya errors

it gaves the exact same error?
try to redownload the editor resources of amnesia.
*i'll get some sleep now, i look tomorrow :Angel:*
07-23-2011, 12:37 AM
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DRedshot Offline
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Posts: 374
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#10
RE: Importing/Exporting Maya errors

I'm not sure if this is the proper solution, but if anyone else ever has the same problem, this is my workaround:
After a bit of troubleshooting I decided that the model editor would only ever crashed if I imported the custom mesh into an existing entity. Since I wanted to use the existing door body (out of lazyness and also to avoid any colliding issues) I simply:
1. opened the original "prison.ent" and saved it as "prison_custom.ent"
2. opened the ent file with notepad, and changed the "prison.dae" to my custom "prison_custom.dae"
3. and it loads! with no crashing in both level editor and model editor.

Thanks for the help nkmol, i didn't even have to redownload the editor Big Grin

(This post was last modified: 07-23-2011, 02:11 AM by DRedshot.)
07-23-2011, 02:09 AM
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