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.hps URGENT HELP
ObsidianLegion Offline
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Posts: 173
Threads: 53
Joined: Jun 2011
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#1
.hps URGENT HELP

Guys, I really need help.

If I don't get this done there will be no custom story coming from me ):

I have three levels in the demo.
-The starting map will not use it's .hps even though they are have the same name
-The 2nd map uses it's .hps correctly
-The final map will not use it's .hps even the map and the .hps have the same name.

They all have scripting on them. They all have vital scripting on them. I NEED THIS TO WORK Angry

First map .hps
////////////////////////////
//Run when entering map
void OnStart()
{
AddEntityCollideCallBack("Player", "deathroominsanity", "CollideInsanity", true, 1);
}

void CollideInsanity(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage(20, true);
}

////////////////////////////
//Run when entering map
void OnEnter()

{
SetPlayerLampOil(20);
SetPlayerSanity(50);
}

////////////////////////////
//Run when leaving map
void OnLeave()

{
SetupLoadScreen("LoadingText", "CastleBase", 1, "");
}

The second:
////////////////////////
//Run when starting map
void OnStart()

{
    AddUseItemCallback("", "bigroomdoorkey_01", "bigroomdoor_01", "UsedKeyOnDoor", true);
    SetMessage ("M", "v1", 0);
    AddEntityCollideCallback("Player", "Shocked", "CollideShocked", true, 1);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
  SetSwingDoorLocked("bigroomdoor_01", false, true);
    PlaySoundAtEntity("","react_scare.snt", "Player", 0, false);
    PlaySoundAtEntity("","unlock_door","binladen_2", 0, false);
    RemoveItem("bigroomdoorkey_01");
    SetEntityActive("binladen_2", true);
    ShowEnemyPlayerPosition("binladen_2");
    GiveSanityDamage(20, true);
}

void CollideShocked(string &in asParent, string &in asChild, int alState)
{
    SetMessage ("M", "v2", 0);
}

////////////////////////
//Run when entering map
void OnEnter()
{
}

//////////////////////
//Run when leaving map
void OnLeave()

{
    SetupLoadScreen("LoadingText", "MansionBaseDemo", 1, "Amnesia.jpg");
}

And finally, the third
////////////////////////
//Run when entering map
void OnStart()
{
}

////////////////////////////
//Run when entering map
void OnEnter()
{
}

////////////////////////////
//Run when leaving map
void OnLeave()
{

StartCredits("29_amb_loop.snt", true, "Ending", "MainCredits", 1);

}

Do I need to add debugging scripts? Maybe that's why the .hps files don't activate? Or is everything being strange?

This is really getting on my case Angry

Please, please help!!

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
(This post was last modified: 07-27-2011, 05:17 PM by ObsidianLegion.)
07-27-2011, 05:17 PM
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Kyle Offline
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Posts: 911
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Joined: Sep 2010
Reputation: 7
#2
RE: .hps URGENT HELP

You don't need debugging script, I know fully they are not needed.

So what is the problem? Error report? Or just not working in-game?

07-27-2011, 05:22 PM
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ObsidianLegion Offline
Member

Posts: 173
Threads: 53
Joined: Jun 2011
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#3
RE: .hps URGENT HELP

(07-27-2011, 05:22 PM)Kyle Wrote: You don't need debugging script, I know fully they are not needed.

So what is the problem? Error report? Or just not working in-game?

Not working at all. No error pop-ups. Nothing.

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
07-27-2011, 05:23 PM
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Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#4
RE: .hps URGENT HELP

Assume you've tried checking if the script files work by for example putting FadeOut(0);
inside OnStart?

Also try and change the whole folder and rename every file?

07-27-2011, 05:26 PM
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ObsidianLegion Offline
Member

Posts: 173
Threads: 53
Joined: Jun 2011
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#5
RE: .hps URGENT HELP

(07-27-2011, 05:26 PM)Khyrpa Wrote: Assume you've tried checking if the script files work by for example putting FadeOut(0);
inside OnStart?

Also try and change the whole folder and rename every file?

Renamed them before. Nothing.

What is the FadeOut script do? :S

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
07-27-2011, 05:28 PM
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Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#6
RE: .hps URGENT HELP

(07-27-2011, 05:28 PM)Lolnesia09 Wrote:
(07-27-2011, 05:26 PM)Khyrpa Wrote: Assume you've tried checking if the script files work by for example putting FadeOut(0);
inside OnStart?

Also try and change the whole folder and rename every file?

Renamed them before. Nothing.

What is the FadeOut script do? :S

Fades the screen to black. ^^

07-27-2011, 05:29 PM
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Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#7
RE: .hps URGENT HELP

just thought it'd be an fast and easy way to check if the actual file works but the script inside doesn't...

07-27-2011, 05:30 PM
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ObsidianLegion Offline
Member

Posts: 173
Threads: 53
Joined: Jun 2011
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#8
RE: .hps URGENT HELP

(07-27-2011, 05:29 PM)Kyle Wrote:
(07-27-2011, 05:28 PM)Lolnesia09 Wrote:
(07-27-2011, 05:26 PM)Khyrpa Wrote: Assume you've tried checking if the script files work by for example putting FadeOut(0);
inside OnStart?

Also try and change the whole folder and rename every file?

Renamed them before. Nothing.

What is the FadeOut script do? :S

Fades the screen to black. ^^

Okay. I doubt it'll work so, before I try, any more suggestions?

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
07-27-2011, 05:30 PM
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Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#9
RE: .hps URGENT HELP

Take another custom story and replace the files with your ones?

07-27-2011, 05:31 PM
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ObsidianLegion Offline
Member

Posts: 173
Threads: 53
Joined: Jun 2011
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#10
RE: .hps URGENT HELP

(07-27-2011, 05:31 PM)Khyrpa Wrote: Take another custom story and replace the files with your ones?

I'll give it a go :/ Anything else?
(07-27-2011, 05:30 PM)Khyrpa Wrote: just thought it'd be an fast and easy way to check if the actual file works but the script inside doesn't...

Right the map itself works but the scripts don't

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
(This post was last modified: 07-27-2011, 05:56 PM by ObsidianLegion.)
07-27-2011, 05:36 PM
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