Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Window breaking effect[solved]
clock123 Offline
Member

Posts: 76
Threads: 18
Joined: Jul 2011
Reputation: 0
#1
Window breaking effect[solved]

I put a breakable window and when I throw something at it the glass window dissapears without shattering effect, how do I make the shattering effect happen?
(This post was last modified: 07-29-2011, 07:46 PM by clock123.)
07-29-2011, 09:28 AM
Find Reply
WatzUpzPeepz Offline
Member

Posts: 106
Threads: 12
Joined: May 2011
Reputation: 0
#2
RE: Window breaking effect

Look at the files of the Study.

07-29-2011, 10:04 AM
Find Reply
Ongka Offline
Member

Posts: 225
Threads: 3
Joined: Nov 2010
Reputation: 20
#3
RE: Window breaking effect

If you place an empty windowframe and then put "mansionbase_large_window_breakable.ent" in, it should work.
In my map it does create a shattering effect, without a script.

[Image: 18694.png]
07-29-2011, 10:10 AM
Find Reply
clock123 Offline
Member

Posts: 76
Threads: 18
Joined: Jul 2011
Reputation: 0
#4
RE: Window breaking effect

Where can I find the empty window frame?, What's the name of it in the HPL engine?
07-29-2011, 02:35 PM
Find Reply
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#5
RE: Window breaking effect

Entites --> Special --> "mansionbase_large_window_breakable" and "mansionbase_large_window_broken"

07-29-2011, 02:39 PM
Find Reply
clock123 Offline
Member

Posts: 76
Threads: 18
Joined: Jul 2011
Reputation: 0
#6
RE: Window breaking effect

Wow thanks, works great Smile
07-29-2011, 04:31 PM
Find Reply




Users browsing this thread: 1 Guest(s)