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Making skyboxes "stick" in the level editor
Your Computer Offline
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#1
Making skyboxes "stick" in the level editor

Whenever i re-open a map in the level editor the skybox is no longer visible, forcing me to tell the editor to (yet again) use the desired DDS file. Does anyone else have this problem? Any way around this?

FIX: Add your story (or custom_stories folder) to the resources.cfg list.

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(This post was last modified: 09-30-2011, 11:25 PM by Your Computer.)
07-31-2011, 02:18 AM
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Acies Offline
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#2
RE: Making skyboxes "stick" in the level editor

To place it in your texture folder located in the amnesia directory rather than make a folder in your custom story.

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07-31-2011, 02:51 PM
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DamnNoHtml Offline
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#3
RE: Making skyboxes "stick" in the level editor

Actually, I've found that if you place the texture in custom_stories/yourstory/textures/envmaps/ it sticks all the time.

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07-31-2011, 04:20 PM
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#4
RE: Making skyboxes "stick" in the level editor

(07-31-2011, 02:51 PM)Acies Wrote: To place it in your texture folder located in the amnesia directory rather than make a folder in your custom story.
Hmm, that'll get messy.

(07-31-2011, 04:20 PM)DamnNoHtml Wrote: Actually, I've found that if you place the texture in custom_stories/yourstory/textures/envmaps/ it sticks all the time.
That's where i have them at.

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07-31-2011, 09:52 PM
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