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NoMusic monsters.
Dizturbed Offline
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#1
NoMusic monsters.

You know the music the monsters make when they spawn? Can you please tell me how I erase that in my custom stories..

Just like in Terret's Mansion.
Help a scripter out?
-Dizturbed

08-01-2011, 05:43 PM
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palistov Offline
Posting Freak

Posts: 1,208
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#2
RE: NoMusic monsters.

Gotta create a custom entity. Open the grunt/brute entity in the model editor and save it as a different entity. Then, go to User-defined variables, and look for danger music. Delete the text in that field. Then save it again.

There's plenty of other things you can customize too, check out the options for a bit Tongue

08-01-2011, 05:46 PM
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Dizturbed Offline
Member

Posts: 160
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Joined: Jun 2011
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#3
RE: NoMusic monsters.

Ahh, man, that's just freakin retarded..
I really do hope that HPL3 is gonna be waay easier for Amnesia Modders
Thanks for the response tho.

-Dizturbed

08-01-2011, 05:51 PM
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Tanshaydar Offline
From Beyond

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#4
RE: NoMusic monsters.

What's so hard about it? Deleting a few lines?

08-01-2011, 06:06 PM
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Your Computer Offline
SCAN ME!

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#5
RE: NoMusic monsters.

(08-01-2011, 06:06 PM)Tanshaydar Wrote: What's so hard about it? Deleting a few lines?
It's easier to just add one line in OnStart(), or wherever, and save than to open an entity up for editing, edit the entity, save (to your custom story folder), click on Entities in the level editor, find your entity, and place it down on the map and save. One function could also make the code less complex when wanting to have the monster music kick in at a certain point.

Tutorials: From Noob to Pro
(This post was last modified: 08-01-2011, 06:38 PM by Your Computer.)
08-01-2011, 06:36 PM
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