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A very basic guide to creating your first model in Maya
Stepper321 Offline
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#41
RE: A very basic guide to creating your first model in Maya

Sorry for double post, i want to know how to let this apply to physics.

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03-23-2012, 05:10 PM
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Oliwarrior123 Offline
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#42
Question  RE: A very basic guide to creating your first model in Maya

Hello, i got an issue(new here)

i can't find the file in modeleditor(model file .ent - default filetype)

plz help, every other step worked for me

Huh

EDIT: NVM didn't see "import mesh" another issue inbound:

how do i in the model editor, make them unstatic objects? like i made a chair, but it is static Sad
(This post was last modified: 05-20-2013, 05:38 PM by Oliwarrior123.)
05-20-2013, 05:12 PM
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Acies Offline
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#43
RE: A very basic guide to creating your first model in Maya

The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it

[Image: mZiYnxe.png]


05-20-2013, 05:50 PM
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Oliwarrior123 Offline
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#44
RE: A very basic guide to creating your first model in Maya

(05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it
Thanks Big Grin

EDIT: My uv map is only 256x256 so the textures is kinda blurred. can i make 512x512 or would that not work?
(This post was last modified: 05-21-2013, 04:37 PM by Oliwarrior123.)
05-21-2013, 04:24 PM
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OriginalUsername Offline
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#45
RE: A very basic guide to creating your first model in Maya

(05-21-2013, 04:24 PM)Oliwarrior123 Wrote:
(05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it
Thanks Big Grin

EDIT: My uv map is only 256x256 so the textures is kinda blurred. can i make 512x512 or would that not work?

That'll work, you could even use a 1024x1024 if it has to be very detailed and neat.
(This post was last modified: 05-21-2013, 04:48 PM by OriginalUsername.)
05-21-2013, 04:48 PM
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Oliwarrior123 Offline
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#46
RE: A very basic guide to creating your first model in Maya

(05-21-2013, 04:48 PM)Smoke Wrote:
(05-21-2013, 04:24 PM)Oliwarrior123 Wrote:
(05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it
Thanks Big Grin

EDIT: My uv map is only 256x256 so the textures is kinda blurred. can i make 512x512 or would that not work?

That'll work, you could even use a 1024x1024 if it has to be very detailed and neat.
Thy for help
05-22-2013, 04:06 PM
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