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Model Editor - custom model
Elven Offline
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#1
Model Editor - custom model

I changed static to entity.

Where should I save it tho if i want to use it Smile? Well most likely answer would be same place as entities or so. But can I save it somewhere on my custom story? This way person who plays my costom map doesnt have to mess with their game folder.

Thanks!

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(This post was last modified: 08-18-2011, 03:07 AM by Elven.)
08-17-2011, 09:59 PM
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Tanshaydar Offline
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#2
RE: Model Editor - custom model

Create a folder in entities folder and save it there, then copy the folder in your custom story folder's entities folder.

08-17-2011, 10:06 PM
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Elven Offline
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#3
RE: Model Editor - custom model

Wait, tell me if I undestood correctly..

I make new folder into entities like "MyStuff", then save that model into there. Then copy paste that MyStuff into my story what name is "MyStory" and then when i want to share i share it with everyone and everyone still has it, even tho it is in my custom story? Or it has to be in my custom stories - MyStory/entities/MyStuff :/?

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08-17-2011, 10:19 PM
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Tanshaydar Offline
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#4
RE: Model Editor - custom model

Exactly the last part: MyStory/entities/MyStuff

08-17-2011, 10:26 PM
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MegaScience Offline
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#5
RE: Model Editor - custom model

You make a entities folder in your Custom Story's folder. Same with most anything else, I believe. I've downloaded Custom Stories, and their Custom Content is in their Story's folder set up the same as the main directory.
08-18-2011, 12:33 AM
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Phoroneus Offline
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#6
RE: Model Editor - custom model

(08-18-2011, 12:33 AM)MegaScience Wrote: You make a entities folder in your Custom Story's folder. Same with most anything else, I believe. I've downloaded Custom Stories, and their Custom Content is in their Story's folder set up the same as the main directory.

This works for playing, yes. It doesn't recognize the entities in HPL level editor though, since that only reads from the Amnesia/entities/ folder. Developers need two copies (one in CustomStory/entities/ and one in Amnesia/entities) in order to play and map, respectively, while players only need the first one (CustomStory/entities/).

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08-18-2011, 02:39 AM
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Elven Offline
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#7
RE: Model Editor - custom model

Okay thank you guys Smile! I must say mate then that before he messes with map to update something he needs to upload all custom models into his own entities Tongue

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08-18-2011, 03:01 AM
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MegaScience Offline
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#8
RE: Model Editor - custom model

(08-18-2011, 02:39 AM)Phoroneus Wrote: This works for playing, yes. It doesn't recognize the entities in HPL level editor though, since that only reads from the Amnesia/entities/ folder. Developers need two copies (one in CustomStory/entities/ and one in Amnesia/entities) in order to play and map, respectively, while players only need the first one (CustomStory/entities/).


Ah, makes sense. Still helped half way, I suppose? Smile
08-18-2011, 02:50 PM
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Elven Offline
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#9
RE: Model Editor - custom model

yes, you did help me a lot as well Smile

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08-18-2011, 03:06 PM
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zecuro Offline
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#10
RE: Model Editor - custom model

can u do with model editor what u do with blender
08-18-2011, 03:17 PM
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